Daggerheart General Thread [+]

Just played an extremely chaotic in-store game of Daggerheart. I think I like the system, but the GM was new to it, didn't do stuff he was apparently supposed to (there were experiences listed on my character sheet that the GM was supposed to develop, and they were never created or mentioned) and we had multiple players who just spent the entire time disrupting the game and being passive-aggressive toward a table full of strangers. 🤷‍♂️

Hopefully the next game will go better.
Aww, man, that's the worst way to get an impression of a game. Hopefully you get a chance to try it again. What store did you play at?
 

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So for example if you're wearing Advanced Leather Armor at level 6 or 7, reducing damage by 3 points is the same as wearing the Tier 4 Legendary Leather Armor, for the purposes of the Major threshold.

Sure, but the base spread (before you add in your level) of Leather Armor is 11 -> 27 or 16. So there's a lot of numbers in there you could roll on a dice which don't affect the incoming damage's effect at all as far as how much HP you're marking. It's entirely possible that you could have incoming damage numbers such that the entire spell never affects the tier of HP.

I should probably do some play testing with a couple alternatives...
 

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