Starting Daggerheart campaign. Any pitfalls?

Beast Feast: multiple issues in S0 for this one.

there are implications of sapient eating, and grotesque foods.
This turned to being an Ick factor - so we're dropping the feast mechanic, and instead using a food countdown.

The names in Beast Feast are just too damned weird; they're as out there as Wendy's Feast of Legends has.
Honestly, I'd have dropped Beast Feast as a campaign frame if there isn't buy in on the food concept. I get it, it's why I wouldn't pitch that as a campaign in the first place, and this just feels like a bad fit for the group.

I do wish I'd backed that expanded Bestiary that was kickstarted ... as good as the core book is, getting more toys for the GM, Adversaries and Environments, is definitely now a priority, as one can only refluff and relevel so much. Building monsters has never been my strong suit. But I am working on that.
 

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