I would slightly counterweight this by saying don't get obsessed with it. The Katari in our group kept trying to use Retracting Claws to inflict "free" Vulnerable before attacking and then rolling with Success with Fear so I immediately got the spotlight, and it's like well, obviously the enemy will then use that spotlight to ditch the Vulnerable so we just together achieved exactly nothing except me gaining a Fear!Don't be afraid to spend actions on trying to inflict conditions (knocking the enemy over, etc).
Agree on both points. It's important to explain Death moves trigger when you fill all the HP boxes, there's no delay or anything like with D&D.Cosign on the importance of Stress. I actually think stamina potions are actually more important than healing potions. Oh, and be sure to use consumables proactively, this isn't 5e where it's often valid to wait until a PC falls before using a potion.
100% yup.Stress is valuable, don't burn it all at once. Or do! I'm not your mother!![]()
It might be worth talking about this in the session zero, or perhaps even before that. Just bring up your concerns and how the GM intends to potentially deal with these problems.No, I'm not among the people I'm worried might lose interest if their first experience with the game is extra frustrating. However, yes, I certainly would rather have an enjoyable experience than a non-enjoyable one. I will be sharing advice from this thread with the rest of my group.
My point was simply that I am not in charge, so that advice about allowing re-specs isn't especially pertinent. I of course can advocate for this option, and I think the GM (a longtime co-GM whom I've gamed with for decades) would be amenable to it. However, even there, some momentum could be lost if the initial character idea was a bust.
I'm not seeing anything that looks obvious from reading the rules, either, but as you say sometimes it needs play before they really stand out.