I'm trying to figure out a good way to handle Daggerheart's No Initiative system in a PBP game. It's been working great in my online games, but I also do some PBP and I'm trying to wrap my head around it. I generally use Sided Initiative in PBP, even when I'm running things like 5E - all of my players take a turn, then I take my turns. That's 2 steps, giving each of the players a full day to post their turns, and I post mine on the 2nd day.
The Daggerheart No Initiative system seems like it would struggle in PBP, since each time the players get their turn there would have to be an extremely brief conversation about who is taking that turn. Even with great players, that's subject to the players even being around to talk about it. It could slow down the whole process from 2 Steps to... more than 2 Steps.
It seems like Sided Initiative is still the best option even for Daggerheart, where all of my players would have their turn, then I would total up their Failures and Fears and take that many turns myself (+any additional turns I buy with Fear).
Is there a better solution for PBP I might be overlooking? Minimizing the number of steps is my priority, to keep play moving forward.
The Daggerheart No Initiative system seems like it would struggle in PBP, since each time the players get their turn there would have to be an extremely brief conversation about who is taking that turn. Even with great players, that's subject to the players even being around to talk about it. It could slow down the whole process from 2 Steps to... more than 2 Steps.
It seems like Sided Initiative is still the best option even for Daggerheart, where all of my players would have their turn, then I would total up their Failures and Fears and take that many turns myself (+any additional turns I buy with Fear).
Is there a better solution for PBP I might be overlooking? Minimizing the number of steps is my priority, to keep play moving forward.
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