WotBS Confused about Lee's Letter (4e version)
Results 1 to 5 of 5
  1. #1

    Confused about Lee's Letter (4e version)

    Hey all.
    I'm a bit confused about the info that's in the letter the players can find after defeating Lee at the end of chapter 3.
    I've mostly read through chapter 5 (which I think this is setting up, but i may have missed some things)
    I understand that Pilus is Lee's master, and Lee's plan will help remove seaquen as a threat to his airship (and not a ragesian plan as the players assume).
    But I have questions about the rest:

    1) Who is Cai? Is is Caela?
    2) 'The new password to enter the mount is Eshu' - Which mount is this referring to? If this is referring to the monastry, would Caela let the players in when she greets them at the gate? Or will this alert to her that the players have defeated Lee and gained this password from him?
    3) The creations and climate I assume are referring to the biomanced creations the might come across in the Valley of Storms.

    If anyone can help me with the info that this letter is trying to set up.

  2. #2
    Orcus on an Off-Day (Lvl 22)

    RangerWickett's Avatar

    Join Date
    Jan 2002
    Decatur, GA
    I'm not sure why that was added. It wasn't in the original 3.5 version.

  3. #3
    The Great Druid (Lvl 17)

    Join Date
    Jun 2014
    1. Yes
    2. The password is spoken to the wind elementals when approaching the monastery. It does not work.
    3. Yes.
    XP lockyreid1 gave XP for this post

  4. #4
    Cool. Thanks! I thought I had it right, but wanted to make sure it wasn't referencing something far later in the campaign.

  5. #5
    Superhero (Lvl 15)

    Join Date
    Feb 2016
    Yeah, this part was added for the 4e version. I guess it was an attempt to create an early hook and provide some preliminary informations for adventure 5.

    I took the additional info dump for players in #3 with a grain of salt. If your players tend to be the more oblivious type, then adding them can help them navigate (i.e. that the Rags are behind the witches' creation of the tideraver's tears or that Kat might be a spy). If they tend to get every little clue, then adding them will only cement their suspicions in a way that everything shady will become obvious.

    (Been there, done that. One of my players gets and understands clues to an extend that he sometimes predicts major events before they happen. Don't dump too many clues on such players if you want a situation to be vague or you'll be screwed.)
    XP Tormyr gave XP for this post

Similar Threads

  1. Replies: 6
    Last Post: Thursday, 11th December, 2014, 11:54 PM
  2. Another open letter to Randy Buehler (Forked Thread: An open letter to Randy Buehler)
    By reveal in forum *General Roleplaying Games Discussion
    Replies: 3
    Last Post: Thursday, 11th September, 2008, 01:52 AM
  3. Which version of Haste is the weakest version?
    By Edena_of_Neith in forum *Pathfinder & Starfinder
    Replies: 10
    Last Post: Thursday, 1st December, 2005, 11:49 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts