Is Pathfinder 2 Paizo's 4E?

Mercurius

Legend
I'm not really sure if this belongs in the Pathfinder or D&D forums, so put it here in General as it touches upon a variety of topics and is more meta than system-specific.

I don't know a lot of details about Pathfinder 2 and haven't been following whatever discussions might have happened over the year, but upon doing a cursory browse, I'm reminded of what happened with 4E. Like 4E, P2 seems to be annoying traditionalists; like 4E, the big danger is that rather than having the intended effect of unifying and adding to the fan-base, it will only fraction it (e.g. of 10 P1 players, 4 stay with P1, 4 go with P2, and 2 go to 5E or elsewhere out of frustration).

I mean, what exactly is Paizo hoping for? Are they hoping that 2nd edition is a huge success, that the majority of 1st edition players migrate over and they begin a fresh edition cycle?

I'm honestly trying to understand. I have no horse in the race - I don't play Pathfinder, although buy the occasional setting book (and am intrigued by the "Lost Omens" world guides line and will check that out). Nor am I a traditionalist or think that game companies should just re-hash the old. From what I've seen of P2 (mostly just scanning the playtest book at Barnes & Noble), I like the vibe of it more than P1. It just seems like a head-scratcher to me, that they would diverge substantially from 1st edition considering that the whole impetus behind Pathfinder in the first place was to keep 3.5 alive and well. From what I've read, P2 does more than clean up P1...it seems like a significantly different new edition.

I mean, it almost seems like Paizo saw their base diminishing with the surging popularity of 5E and realized that they had to take a risk. Maybe they're accepting a smaller base, but are going all in on something newish rather than just the diminishing returns of "P1.1" and more of the same type of books.

Anyone have any insight into the thoughts behind Pathfinder 2? Is it Paizo's 4E?
 

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Jacob Lewis

Ye Olde GM
Its all part of an elaborate scheme to make Pathfinder 3rd Edition the ultimate comeback edition that will fix everything. Its the only way to ensure loyalty from any fanbase. You take away what they love, try to pass it off as something completely new and different, then quickly turn around and go back to the original formula. People love that crap! See Coke/New Coke/Classic Coke for more details.
 

Aldarc

Legend
I mean, what exactly is Paizo hoping for? Are they hoping that 2nd edition is a huge success, that the majority of 1st edition players migrate over and they begin a fresh edition cycle?
I don't think Paizo is under any delusions about catching lightning in a bottle twice, especially given the success of 5e. I suspect they are hoping that 2nd edition is a sustainable success while also being something fresh and new that they themselves enjoy playing with and designing for. They will probably hope that they get the majority of their playerbase from PF1, maybe some new players who are dissatisfied with 5e, and possibly some new players who are new to TTRPGs. Pathfinder 1 was a stopgap measure to prevent Paizo from going-under that turned into a huge success. Pathfinder 2 is more about Paizo going forward.

From what I've seen of P2 (mostly just scanning the playtest book at Barnes & Noble), I like the vibe of it more than P1. It just seems like a head-scratcher to me, that they would diverge substantially from 1st edition considering that the whole impetus behind Pathfinder in the first place was to keep 3.5 alive and well. From what I've read, P2 does more than clean up P1...it seems like a significantly different new edition.
Sure, but over a decade, Paizo kept adding to and patching up the 3.5e system. There was an increased bloat of options (e.g., classes, archetypes, feats, etc.). There was some unelegant design decisions that they were not happy about (e.g., CMB/CMD). Jason Bulmahn flat out calls CMB/CMD - which he himself designed, by the way - "bad design."

But when you look PF2 and compare it to PF1, you can see how one is congruent with the other. PF2 represents a desire to build (mostly) from the ground-up their system into a more cohesive system. They wanted to make alchemy a valid branch. They wanted to streamline actions and the math. They wanted to better integrate three subsystems that were performing similar functions: e.g., multiclassing, archetypes, prestige classes. A lot of class and racial abilities (and subrace features) have been turned into feats. They wanted to reduce the complexity of the action economy. But at the same time, they still wanted to preserve the deep player customization options that Pathfinder was famous for.

You will undoubtedly hear dissatisfaction with some PF1 diehards, but from what I can tell, a lot of news and playtest reports surrounding PF2 has been positive. The new three-action economy, for example, has received tremendous praise. A lot of people have reported that it plays quicker than PF1 at similar levels. A number of groups reported that it's easier to run than PF1 while still giving easy-to-make monsters cool things to do.

I mean, it almost seems like Paizo saw their base diminishing with the surging popularity of 5E and realized that they had to take a risk. Maybe they're accepting a smaller base, but are going all in on something newish rather than just the diminishing returns of "P1.1" and more of the same type of books.
It's likely a confluence of factors: players migrating to 5e,* growing dissatisfaction from both players AND Paizo with the rules/option/book bloat, and Paizo wanting to evolve the game. I think that this last point often gets understated. When you listen to comments from Paizo, many reflect (independently) that they are not the same company as they were in 2008-2009. They LOVE Pathfinder, but I think that many wanted to improve on its design. Many wanted to tinker and play with something new. Many employees wanted to expand it beyond a 3.5E with a new coat of paint and some replacement parts. So this is really one of the first times where we see Paizo getting to say "This is the system that we built!"

* Some just wanted to play D&D but were dissatisfied with 4e, so Pathfinder was the best popular alternative. So 5e was "good enough" for people to return back to D&D.

Anyone have any insight into the thoughts behind Pathfinder 2? Is it Paizo's 4E?
It looks more like a jump from 3e to a more complex 5e with some awareness of 4e's strengths.
 
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I’m not a rabid Pathfinder fan, but I did play it at cons. However, I can say I’m not moving onto 2e; I just don’t have enough of an attachment to the game to justify the room in my brain to learn a new system. And honestly, the design decisions seem even more fiddly, moving it far out of my tolerance for such.

I do think Paizo painted themselves into a corner with this – Pathfinder, being based on 3e, was essentially almost 20 years old in its design theory. Add the rampant bloat to that and it was definitely feeling long-in-the-tooth.

As for whether it’s Paizo’s 4e, I think that proof will be in how long it lasts, and yes, all joking aside, what Pathfinder 3e looks like.

Its all part of an elaborate scheme to make Pathfinder 3rd Edition the ultimate comeback edition that will fix everything.
 



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