Yeah, my snarky reply was to say "hexes!"
Which really is not too snarky, since it's the way we play!![]()
The trick to drawing square rooms on a hex grid is to draw the lines between the rows of hexes. Then only count hexes that have a majority of their space inside the room. It takes a couple tries to get the hang of it, but it works quite well for us, and there is almost no confusion as to what is a valid hex.
Serious question: What part of Trailblazer should lead me to conclude that a 40% acceleration resulting from simply turning 45 degrees is not within your "realism" threshold?So is it a balance issue or not? I'm less concerned with "realism" - Trailblazer should be proof of that.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.