Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

Hriston

Dungeon Master of Middle-earth
So the fact that this earlier Sage Advice Compendium answer uses the word "intent" overrides the fact that JEC has come out and said "these previous rulings were bad, and here are the reasons why" in your opinion? You don't mind that the old rulings are illogical and ignore the way reactions work, and were thus inconsistent with the rest of the rules?

Okay, I feel like you're just trolling me now. I wrote a clear response to your last post, and instead of addressing anything I said in it, you're asking me these loaded questions. You have yet to prove that Jeremy Crawford has said anything about his original ruling on War Magic other than to revise his ruling. I've already addressed your bizarre idea that this is just about using the word intent, when clearly it's about the substance of what's being said. And I disagree that the older rulings are illogical, ignore the way reactions work, and are inconsistent. None of that is true.
 
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epithet

Explorer
It's no more or less advice than any other rule in the book. All the books are entirely advice from cover to cover. And here's the thing. He's the lead designer for the company that owns the game. If he says the Sage Advice Compendium consists of rules, then they are rules whether you like or not, or agree with it or not. He's the one that gets to decide that. Not you.

Personally, I'm not going to be giving the Sage Advice Compendium more weight than I would give any other rule in the books, which is to say that they are very easily mutable into what I and my players desire for the game. And yes, I can in fact change his Sage Advice just as easily as I would any other rule. He made them rules, so they are now mine to change.

Jeremy Crawford never at any point describes the Sage Advice as "rules." The articles and the pdf consist of "rulings," and no--you can't change his advice. You can ignore it, follow it, or print it to line your cat's litter box, but it remains his advice. Whether you use it in your game or not, it is his advice. The rules, on the other hand, you can change. Not the source material (you can't change the Player's Handbook) but certainly the rules in your game are subject to DM fiat. You can't really play the game contrary to the rules, because by deciding to play the game that way you are changing the rules as they apply to your game. You absolutely can play the game in a way that is contrary to Jeremy's advice, because the way your group decides to play the game doesn't change that at all.
 

epithet

Explorer
What?

I can as GM decide to change how a tuleceorks or if I use it for my game. That doesn't ever change them in the book or anyone else game.

I can do the same as that with Sage Advice rulings. It doesn't change that SAC doc or what JEC or anyone else does.

So, in both cases, I cannot change the source but I can change what I use and how it works in my gsme.

But, if somehow you see house rules actually changing sources, nothing more to say.

No, you are misunderstanding.

Your group can decide to change the rules of the game. For example, you can adopt a house rule that only Tiefling characters can be Bladesingers. You have then changed the rules of the game you are playing.

Your group can ignore Jeremy's Sage Advice. You can, for example, say that while an elf character only needs 4 hours of trance instead of sleeping it still needs 8 hours to complete the long rest, because that's what you think the rules say and your group is following the published rules as you understand them. That's fine, but you haven't changed the Sage Advice--Jeremy is still suggesting that a meditating elf only needs 4 hours to complete a long rest, even if your group follows a different ruling.

You can change a rule, you can make your own ruling, but you can't change Jeremy's ruling. Get it?
 

Asgorath

Explorer
Okay, I feel like you're just trolling me now. I wrote a clear response to your last post, and instead of addressing anything I said in it, you're asking me these loaded questions. You have yet to prove that Jeremy Crawford has said anything about his original ruling on War Magic other than to revise his ruling. I've already addressed your bizarre idea that this is just about using the word intent, when clearly it's about the substance of what's being said. And I disagree that the older rulings are illogical, ignore the way reactions work, and are inconsistent. None of that is true.

Fair enough, we can just agree to disagree. I've never said that the intent of War Magic has changed, and the latest Sage Advice Compendium confirms a difference between RAW and RAI for that feature. War Magic is not Shield Master, and JEC has gone out of his way to make that clear, which is why I disagree with your assessment that you can apply the intent for War Magic to all bonus actions with conditions. I'm not going to change your mind, and you aren't going to change my mind, so let's just leave it at that.
 

Hriston

Dungeon Master of Middle-earth
Fair enough, we can just agree to disagree. I've never said that the intent of War Magic has changed, and the latest Sage Advice Compendium confirms a difference between RAW and RAI for that feature. War Magic is not Shield Master, and JEC has gone out of his way to make that clear, which is why I disagree with your assessment that you can apply the intent for War Magic to all bonus actions with conditions.

I know that War Magic is not Shield Master, but what do you mean that JC went out of his way to draw a clear distinction between them? I seem to have missed that. On the contrary, the fact that he revised his ruling on War Magic and then applied that revised ruling to Shield Master’s bonus action shove suggests to me that he associates them, as does the similarity in language I pointed out.

I'm not going to change your mind, and you aren't going to change my mind, so let's just leave it at that.

Fair enough. Happy Gaming!
 

5ekyu

Hero
No, you are misunderstanding.

Your group can decide to change the rules of the game. For example, you can adopt a house rule that only Tiefling characters can be Bladesingers. You have then changed the rules of the game you are playing.

Your group can ignore Jeremy's Sage Advice. You can, for example, say that while an elf character only needs 4 hours of trance instead of sleeping it still needs 8 hours to complete the long rest, because that's what you think the rules say and your group is following the published rules as you understand them. That's fine, but you haven't changed the Sage Advice--Jeremy is still suggesting that a meditating elf only needs 4 hours to complete a long rest, even if your group follows a different ruling.

You can change a rule, you can make your own ruling, but you can't change Jeremy's ruling. Get it?
"You can change a rule, you can make your own ruling, but you can't change Jeremy's ruling. Get it?"

Rule in PHB
I can do the following and more
Use it as us.
Ignore it.
House rule different for my game.
I cannot change the rule as it is presented in the PHB

Official Ruling SAC
I can do the following (and more)
Use it as us.
Ignore it.
House rule different for my game.
I cannot change the official ruling as it is presented in the SAC

That same list can apply to JEC tweets, Mearls tweets, stray tweets from a man called Jayne on the interwebs...

So, no, i do not see whatever difference you are trying to highlight between the PHB and the errata and the SAC.

But thats fine.
 

Mistwell

Crusty Old Meatwad (he/him)
The thread that refuses to die. I'm all for a good old rules discussion, but this subject? Since it has absolutely zero actual game impact and since Crawford is best ignored completely, I am absolutely fascinated THIS is the subject you choose for your WWI-style trench warfare. Cheers

See what you people did? You made me agree with CapnZapp wholeheartedly.

Shame on all of you. Shame!
 

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
I'm not going to change your mind, and you aren't going to change my mind, so let's just leave it at that.
I realized that no minds would be changed at least 800 posts ago. I'm glad you guys are finally at the point of realizing it. To quote Neon Genesis Evangellion, "Congratulations!".
 



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