The New Dungeons & Dragons Storyline for 2019 Leaked Ahead of Live Stream

Canadian bookstore chain Renaud-Bray posts listing for new Dungeons & Dragons adventure due this September several hours ahead of the planned live stream release. The title of the new adventure is...

Baldur's Gate: Descent into Avernus

The details from the Canadian bookseller match more obfuscated listings that popped up on Amazon earlier today and were confirmed by postings on D&D Beyond. Amazon already has pre-orders live for the hardcover with a release date of September 17 and a retail price of $49.95 and a dice and accessory set coming out the same time for $24.95. A Platinum Edition will be available from Beadle & Grimm (limited to 1000 copies) for $499 which will include the full adventure, hand-outs, battlemaps, artifacts, trinkets, miniatures, and the Infernal War Machine "mini"ature (pictured below, which is large enough for a 25mm figure to act as a pilot), plus more items to be announced. The Infernal War Machine will also be available separately from WizKids for a retail price of $69.99.


D&D Beyond posted information about the new adventure on their website, also ahead of the official announcement on stream:

The biggest and most exciting announcement of the weekend is, of course, the next D&D storyline! Last year’s storyline was a saga set in the city of Waterdeep, comprised of Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage. This year, D&D is taking a trip to Avernus, the first layer of the Nine Hells. The celestial-turned-archdevil Zariel is enacting her long-awaited vengeance upon the city of Elturel, and a group of unlikely adventurers have been pulled into the struggle!

This adventure spans levels 1 through 13, starting with low-level adventures in Baldur’s Gate, the dark and gritty metropolis which lead designer Adam Lee describes as “the Gotham [City] of the Sword Coast.” Starting a campaign in Baldur’s Gate is wildly different from starting a campaign in bright, shiny Waterdeep, and it perfectly suits a campaign that is destined to go straight to Hell. Introducing more than just the city of Baldur’s Gate, this adventure also opens up the massive sandbox environment of Avernus.

The adventure promises a deep story filled with unforgiveable betrayals, unspeakable evils, and a fallen angel. Those who dare venture into the Nine Hells can fight to bring redemption to Avernus, or give in to corruption themselves. Baldur’s Gate: Descent into Avernus is available for pre-order on the D&D Beyond Marketplace now, and releases in stores on September 17th, 2019. A limited-edition, game store-exclusive cover by Hydro74 features the skull-shaped icon of Bhaal that is now inexorably linked with Baldur’s Gate.


D&D Beyond also posted a trailer for the new adventure along with an interview with Chris Perkins and Adam Lee.


[video=youtube;Q-yBdYnphH8]https://www.youtube.com/watch?v=Q-yBdYnphH8[/video]

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Baldur's Gate new art from the book

More information from the Twitch stream:


  • "It's a trip to Hell! It is D&D meets Mad Max Fury Road with a bit of Dante's Inferno." - Chris Perkins.
  • Starts in Baldur's Gate (which is Gotham to Waterdeep's Metropolis) and goes to Hell, literally.
  • Will involve the Blood War and Outer Planes, starting in Hell. "You can only go up from there, right?" - Chris Perkins.
  • Set up in Mordekainen's Tome of Foes for the Blood Wars, so this has been in the works for a while.
  • Kate Welch implies there will be new character creation options for characters from Baldur's Gate, while Perkins confirms characters and even groups can have "dark secrets".
  • "There's something in Baldur's Gate that teases what's to come." - Perkins
  • Jeremy Crawford gives a very vivid description of the first level of Hell, Avernus.
  • Crawford states that resting and death saving throws will have different rules in Avernus.
  • Perkins talks about Warlords, creatures who live in Avernus and have carved out a living in the desert of destruction, including the Infernal War Machines.
  • Welch confirms iteration on the vehicle rules from Ghosts of Saltmarsh to create more options for creating more vehicles.
  • Player Characters can become Warlords in Avernus according to Welch.
  • Per Perkins, there are vehicle customization rules for the Infernal War Machines, but there's a catch. "It's not all fun and games in Hell."
  • Machines in Hell are powered by souls, so Good characters will have to deal with the moral questions of consuming even evil souls.
  • New rules for Deals with the Devil that ties into the dark secret rules, per Welch.
  • "Personal Hell" is a big part for big NPCs and PCs alike.
  • Per Crawford, there are many characters who are not demons, devils, or corrupt souls. However, Avernus itself corrupts by its nature so even refugees from other planes who are there may have become evil as the plane infects them.
  • "Do you think it's easier to get into hell than to get out of it?" Crawford: Yes.
  • Paladins and Clerics of Good deities will be confronted directly with the pure representation of their cosmic foes, which may inspire them or become an obsessive driving force after seeing how bad things can get to make things better in the Material Plane. - Crawford
  • Variel is on the front lines of the Blood War. "So you can get to meet her and pick her brain?" "Or maybe she'll open your skull and pick yours."
  • "She [Variel] is a final boss kind of thing." - Welch
  • Inspiration from the MCU and other sources for sympathetic antagonists, making Variel's motivations understandable and making you ask "Would I have done the same?"
  • You can always embrace the chaos/evil and become a Warlord and run around Avernus if you want. "The food tastes terrible." - Perkins
  • The adventure is built for any kind of party, but the idea behind the Dark Secret mechanic is to bind the party together. Perkins admits he's not a fan of Evil Parties, but that the mechanics of the adventure most feed to that.
  • Devils and demons are more likely to make deals with players because, in Hell, dead means dead for them.
  • A lot of jokes about comparisons to corporate environments. "You'll have to kill me to take this job!" Perkins to Welch, before admitting she probably could do it.
  • The adventure is written with brand-new DMs in mind to make the transition to multi-planar adventures as easy and painless as possible.
  • A brand new Infernal language font was created for the adventure (and was used on the water bottles given to attendees).
  • When asked what their favorite tidbits are to close out the interview, "Abyssal Chickens can be familiars." - Perkins "I can't follow that!" - Welch
  • "The art in this book is not like others. It's crazy." - Perkins. "It's crazy!! If you see something that feels like a giant wound creeping out of the earth...go check it out!" - Welch Her description of that section made for the grosses Google search the artist ever had to make.
  • Jim Zub talked about the currency of Avernus, the "Soul Coins" - the physical representation of souls traded, bought, or sold.
  • There will be a tie-in comic series that involves characters from Baldur's Gate (including Minsc and Boo) going to Avernus.
  • "Books can be weapons." - Zub
  • The Dungeon Mayhem card game is getting expansions featuring characters from Baldur's Gate, per Shelly Mazzanoble. First one: The Battle for Baldur's Gate.
  • The stream starts talking about Minsc and Boo for those who don't know and the continuity handwaves to get them in the current setting with the time jump, but I would feel I did a disservice if I didn't point out that the vast majority of D&D licensed games are currently on sale on Steam.
  • As pictured below, the children's/young adult books Monsters & Creatures, Weapons & Warriors, and the like (which we've talked about on EN World several times previously) are featured on the stream as the event is the first look at the finalized versions of the book.
  • Not only will there be the new Starter Set themed around Rick and Morty, but there will be a new comic series about the journey to "Painscape". Comments sections, go wild how this will apply to Sunday's announcement...
  • When it came time to announce the Starter Set, Zub said "Rick and Morty versus Dungeons & Dragons" only to be quickly corrected by both Mazzanoble and Welch (the latter of whom was lead on the project) that it is Dungeons & Dragons vs. Rick and Morty.
  • "Rick is not an actual entity. I have had to fight Rick on this product." - Welch, as the book is presented as an in-character "revised" version of D&D 5e by Rick.
  • When it came time to talk about the Essentials Kit, Chris Perkins came on saying "I'm Chris Perkins, I'm a nerd." Chris also can't stop playing with the box. Nathan Stewart introduced Chris and licensing manager Liz Schuh as the "longest-running D&D employees" which...is questionable at best...
  • The Essential Kit features red dice, a new adventure (see below for details), cards for NPCs and more, and other bits including character creation rules. The dice also include two D20s (for advantage) and 4d6 (for rolling characters).
  • "Can you tell us anything we can find in that adventure?" Perkins: "...Fun."
  • Adventure can tie into Lost Mines of Phandelver from the original Starter Set either before or after this one, though both are from levels one through four to six (depending on what the players do).
  • The Dice Set (mentioned above) for this adventure is custom dice in a velvet-lined box usable as dice trays and includes a map of Avernus that's about 11x18 sized with other tiles involved for monster types, and a cypher key for translating Infernal to Common.
  • One of the cards included is a description of the food. After the MC Anna Prosser rolled, Perkins informed her that her food was delicious but every morsel had a face and screamed as it was consumed. Someone watched Nightmare on Elm Street 4: Dream Warriors before writing that bit
  • They hired a puzzle designer to create legitimate puzzle boxes usable with the adventure, with a challenge to those at the event to solve it in under an hour.

D&D Beyond also posted information about the Essentials Kit:

This brand-new boxed set is more than just a second Starter Set—though it certainly is that, too. The D&D Essentials Kit is “A newly designed rulebook which on-boards players by teaching them how to make characters,” and will be the ideal resource for brand-new players and DMs. A full five years will have passed between the release of the original Starter Set and the release of the new D&D Essentials Kit, giving its creators five years of lessons learned to make the new player experience the best it can possibly be. These days, many new D&D players learn the basics of the game from watching streams like Critical Role; will this boxed set include video tutorials in addition to its starter rulebook?

The Essentials Kit also includes a brand-new, 64-page starter adventure written by Chris Perkins entitled Dragon of Icespire Peak, which contains enough adventure to bring a new D&D party from level 1 to 6. It also includes a new “1-on-1 rules variant,” which transforms D&D into a single-player adventure with just you and your DM. This boxed set will cost $24.99 and releases in Target stores in North America on June 24th, 2019, and everywhere else on September 3rd.​


Comicbook.com had an article posted which listed a new Rick and Morty licensed starter set, but their article has since been edited and this information removed. This isn't the first D&D / Rick & Morty crossover; there was a comic book last year. And, of course, Jim Zub (writer of the Rick and Morty D&D comics) is on the opening ceremonies list.

rmdnd1.jpg


Cover of last year's Rick and Morty vs. Dungeons & Dragons comic book

Again from D&D Beyond comes information about this new starter set:

Following up on the success of the “Rick and Morty vs. D&D” comic series illustrated by Jim Zub and written by Patrick Rothfuss, D&D has partnered with Adult Swim to create a new boxed set adventure that puts the characters and weirdness of Rick and Morty front and center. This adventure “[blends] the world of Dungeons & Dragons with the mad narcissistic genius of Rick Sanchez’s power-gaming sensibilities, and it includes everything a Dungeon Master needs to channel their inner mad scientist and run a rickrolling adventure for up to 5 players, levels 1-3.”

Rick and Morty creator Dan Harmon is no stranger to D&D, as evidenced by his “actual-play-meets-animated-special” series HarmonQuest. This boxed set also follows up on the warmly received Stranger Things D&D adventure boxed set that released earlier this year. A release date for this boxed set was not given.​



Photos of goodie bags for those attending the event in-person also show an Adventure Zone comic book.

164A7066-02C6-4B28-A73A-40990D0AF261.jpeg


More official announcements are due during the live stream event, which is going on all weekend with several games and interviews spread across five different Twitch channels. The full schedule of events and which channel they're on can be found on the Wizards of the Coast website, which also includes links to streams on other outlets beyond Twitch.

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Screenshots from the original leak Friday morning.

As is usual with these events, EN World will be updating as new information comes out and you can do your own speculation, extrapolation, wild guesses, and outright pleas in the comments.
 

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Darryl Mott

Darryl Mott

Not even getting into the grammatical and typographical errors of someone starting off with "reading comprehension 0%", but let's back up a bit and say this:

Mike Mearls, on behalf of Wizards of the Coast, said the PDF would be updated with new material.

And he also said that if it proved popular a hardback Eberron book would be released.

People paid $20 for the PDF based off that.

Yes they did. If they hadn't no further Eberron publication would have been released.

Wizards of the Coast then releases a $50-60 hardcover on the same material.

It's only "The same material" if you consider "Waterdeep: Dragonheist" and "The Sword Coast Adventurers Guide" as "The Same Material".

So either the people who paid $20 for the PDF are not getting this updated material,

Yes, they are. The new Eberron book has no effect on updates to the existing Eberron book.

No matter what happens here

People are going to complain about it because they are entitled jerks who aren't happy unless they are slagging someone off.
 

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Wait. You own both? Where'd you get a copy of the hardcover? By which I mean, how do I get a copy?
ha... ha...

If I get a hardcopy of the physical book, I won't be happy. As half of that book will be reprinting something else. I'll have paid $80 for the book. Even if I get it at Amazon on a sale, I'll have paid more for that book that if I bought it at my FLGS.

Not really, as there was a qualifier in there somewhere, that I am not searching for right now, along the lines of if the PDF is popular enough, then a hardcover could be made to go with it. If no one, or few enough people, had bought the PDF, then there would have never been a hardcover at all.
Here's the thing... they plan their books 18 months ahead. They already knew that they'd be doing the Eberron book. Okay, they might have had time to make last minute changes, but they probably already had it on the schedule when they released the Wayfinder's Guide, guessing what the response would be.

So it wasn't a "theoretical" book. I was a book already scheduled and planned. Hence why I feel lied to.

Don't forget that the current page count for the PDF does not even include the pages for the Artificer yet, so that number will grow once everything is finalized
IF they decide to still add the artificer. They may not, saving that for the hardcover,

Even if they do that's not really helpful. As every page added to the PDF would also be added to the hardcover. And doing the math, if they add those pages to both the PDF and the hardcover, it increases the total percentage of the book that would likely be reprinted. Right now it's around 70.5% if they copy 120-pages of the 170-page book (i.e. intro to the nations, the races, dragonmarks). If the artificer brings in 20 pages that goes up to 73%...

People around here, and in WotC's polls, seem to think that Eberron is more popular than any of those, so not surprised it is first.
You'd be wrong there: http://dnd.wizards.com/articles/features/july-survey

Eberron TIED with Ravenloft, Dark Sun, Planescape, and the Forgotten Realms. And we haven't really seen a hardcover setting book for any of those, apart from Sword Coast Adventurer's Guide, which covered maybe a third of the Realms.
(And before you say it, no Curse of Strahd doesn't count. That was an update of an adventure not the setting: it included and updated none of the trappings of the setting.)

And some of those other settings will likely follow the same format and the the PDF playtest treatment first and a hardcover added later. Eberron proved this format works, so they will use it again. And they will likely do them in order of profitability, so some old settings will never see the light of day and maybe never be opened on DMs Guild either.
First, I doubt anyone is going to buy the PDF playtest document next time. They'll look at the UAs and give their feedback, but they're not going to play to test.

The big "catch" is they don't need to do a annual setting books. Settings have hard diminishing returns as you only need one at a time, and a single setting can accommodate multiple campaigns and years of play. Eberron is their second setting in as many years. There's maybe an audience for one more setting before sales for those books start dropping. Two at most. So we get a Dark Sun and Planescape book but never get a Forgotten Realms hardback for 5e. No Dragonlance or Greyhawk or Ravenloft. And probably not Spelljammer.
That's mostly why I'm irked.
This is very literally coming at the expense of another setting. That's a setting that won't receive a setting book for 5e. Likely a setting that wasn't officially update for 4e either (and maybe not 3e). The longer the setting goes without support, the fewer and fewer fans the setting will have. Dragonlance used to be the most popular setting. But without the ability to make new fans in 4e, it fell to the second tier. By the time they do a 6e survey, it might be in the third tier, alongside Spelljammer, Mystara, and Birthright.
 

Parmandur

Book-Friend
Got it.
Mearls lied to us when he said it was "theoretical".
Lied. To. Our. Faces.


Also, the "Some things, like the artificer, races, and basic world info" covers the first 120-pages of Wayfarer's Guide. It's 70% of the book. So Wayfarer's Guide is really only useful if you're playing in Sharn for those 40-pages. So, that's like fifty cents a page for that content.
Yeah... totally happy owning both. Don't feel ripped off and taken advantage of at all.


Meanwhile, the Eberron fans get TWO books while the fans of Dragonlance, Planescape, Spelljammer, Birthright, Dark Sun, and Greyhawk get how many books?

I fail to see how "laying out conditional plans in detail" can be considered a lie of the conditions are met and the plans are carried out. That seems to be the opposite of a lie. It certainly wasn't a promise, as they had room to change their mind. But apparently the experiment was a success, so they followed through. When one says "I may do X if Y" and then does X, this is hardly dishonest.

The WGtE is a 175 page book. The non-Artificer UA material comes to 22 pages. This leaves over 150 pages of material that isn't set to be repeated, that is not available for free. Your mileage may vary, but that is not nothing.
 
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Parmandur

Book-Friend
Not even getting into the grammatical and typographical errors of someone starting off with "reading comprehension 0%", but let's back up a bit and say this:

Mike Mearls, on behalf of Wizards of the Coast, said the PDF would be updated with new material.

People paid $20 for the PDF based off that.

Wizards of the Coast then releases a $50-60 hardcover on the same material.

So either the people who paid $20 for the PDF are not getting this updated material, meaning they were deceived...or they are getting this updated material, which devalues the still-as-yet unreleased book.

No matter what happens here, unless Wizards of the Coast comes up with some details as to what is and is not included in the Eberron book and what recompense (if any) they're giving to people who bought the Wayfarer's Guide to Eberron, people are going to speculate. And that speculation is not going to be on Wizards of the Coast's side considering the preponderance of the evidence.

The PDF has been updated over the course of the playtest, progressively. They haven't added the Artificer, but they did not make changes to the crunch parts over the Unearthed Arcana tests.
 


Parmandur

Book-Friend
If I get a hardcopy of the physical book, I won't be happy. As half of that book will be reprinting something else. I'll have paid $80 for the book. Even if I get it at Amazon on a sale, I'll have paid more for that book that if I bought it at my FLGS.

So, there are about 22 pages that look set to be reprinted, that are already available for free: hardly half of either book. The Wayfarer's Guide had a percentage that included the playtest material, but there is more to it than that.

Here's the thing... they plan their books 18 months ahead. They already knew that they'd be doing the Eberron book. Okay, they might have had time to make last minute changes, but they probably already had it on the schedule when they released the Wayfinder's Guide, guessing what the response would be.

So it wasn't a "theoretical" book. I was a book already scheduled and planned. Hence why I feel lied to.

It was pretty obviously their plan and intention at the time. The theoretical fig leaf gave then room for the conditions not being met, and they could have cancelled it: they've done it before.
 

TwoSix

Dirty, realism-hating munchkin powergamer
Got it.
Mearls lied to us when he said it was "theoretical".
Lied. To. Our. Faces.
That tweet is 10 months old. You don't think the hardcover might have gone from "theoretical" to "actual" within an almost year long period?

You're usually a pretty good poster, but this is a massively bad post.
 

a.everett1287

Explorer
I mean, it's not like Dragonlance, Spelljammer, et al. are actually good.

Eberron, Dark Sun and Raveloft are really the only good ones.

(I'm only half-kidding)
 

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
TheWayfarer's Guide is 170 pages. It's BIG. Far from a quick intro. If you handed that to your players and told them to read it, their response would be "WTF, dude?!?"

Lol, nobody is going to tell them to read the entire thing. Because they don't need to read the entire thing to participate in an Eberron campaign. Bad argument.
 

EthanSental

Legend
Supporter
Agreed, Jester is usually a great poster but this Eberron book seem to have rubbed him the wrong way and I’m firmly in the camp of not buying it anyway and I don’t feel the need to post back and forths with others. Take a couple days off Jester, from the topic of Eberron and come back :cool:
 

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