Dungeons & Dragons May Not Come Back to Greyhawk After 2024 Dungeon Master's Guide

D&D seems content with Greyhawk staying in the Dungeon Master's Guide.

greyhawk city.jpg


Wizards of the Coast does not appear to have future plans for the Greyhawk setting past the 2024 Dungeon Master's Guide. Speaking at a press event earlier this month, Dungeons & Dragons game architect Chris Perkins explained that the inclusion of Greyhawk campaign setting material in the upcoming rulebook was meant to stand on its own. "Basically, we're saying 'Hey DMs, we're giving you Greyhawk as a foundation on which you can build your own setting stuff,'" Perkins said when asked about future Greyhawk setting material. "Whether we get back to Greyhawk or not in some capacity I cannot say, but that's our intention for now. This is the sandbox, it's Greyhawk. Go off and run Greyhawk or Greyhawk-like campaigns with this if you wish. We may not come to this version of Greyhawk for a while because we DMs to own it and play with it. This is not a campaign setting where I think we need to go in and start defining large sections of the world and adding more weight of content that DMs have to sit through in order to feel like they're running a proper Greyhawk campaign."

The 2024 Dungeon Master's Guide includes a campaign setting gazetteer focused on the Greyhawk setting, one of D&D's earliest campaign settings. The use of Greyhawk is intended to be an example for DMs on how to build a full-fledged campaign setting, with an overview of major conflicts and places to explore within the world. New maps of both Oerth and the city of Greyhawk are also included in the rulebook.

However, while it seems like Wizards isn't committing to future Greyhawk campaign setting material, Perkins admitted that the fans still have a say in the matter. "We're not so immutable with our plans that if the fans rose up and said 'Give us something Greyhawk,' that we would say 'No, never,'" Perkins said. "That won't happen."

Perkins also teased the appearance of more campaign settings in the future. "We absolutely will be exploring new D&D worlds and that door is always open," Perkins said.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


log in or register to remove this ad

mamba

Legend
Sure. But if you shrink the scale, and keep the regions, then you get a smaller distance between tropics and arctic than is typical.
typical on Earth, if the plant were half the size it would work. The reduced gravity could also explain why dragons can fly and giants exist ;)
 

typical on Earth, if the plant were half the size it would work. The reduced gravity could also explain why dragons can fly and giants exist ;)
On the other hand, all the air would escape into space, so the dragon would have to flap much faster (and have nothing to breathe).
 

mamba

Legend
On the other hand, all the air would escape into space, so the dragon would have to flap much faster (and have nothing to breathe).
Ok, maybe not half size but half mass, that gives us about 80% of the gravity, which probably is enough for an atmosphere that would have less helium and hydrogen relative to Earth, as these are the lightest elements and more easily escape its pull as a result.

Ultimately a lot goes into that, not just planet size, see Venus vs Earth, slightly smaller than Earth (Venus radius = 0.95 * Earth's radius), but a surface pressure of 92 atmospheres (i.e. a much more dense atmosphere)
 
Last edited:

The author of this Settong has subsequently been hired by WotC, and she worked on the Deck of Many Things and the new Core books.


Deck of Many Things has been getting left out of the conversation recently when people talk about the drop off in quality of late 5E products, and also when people say 5E doesn't support homebrew. Probably because it proves both those points incorrect. Underrated product in my opinion. (also Glory of the Giants)

Just checked out the link to her previous work/book. Looks amazing!
 

Parmandur

Book-Friend, he/him
Deck of Many Things has been getting left out of the conversation recently when people talk about the drop off in quality of late 5E products, and also when people say 5E doesn't support homebrew. Probably because it proves both those points incorrect. Underrated product in my opinion. (also Glory of the Giants)

Just checked out the link to her previous work/book. Looks amazing!
I haven't read it myself, but I have only heard good things and WotC hired her fast afterwards.

Honestly, the conversation about the quality of recent books is weird: excluding the new Core books, int the past two years we had 5 excellent products (Golden Vsult, Glory of the Giants, Planescape, Deck of Many Things, and Infinite Staircase...and the last is excellent for what it adds, it just the classic modules!). The long-form campaigns were mediocre, but the last time one of the dedicated long campaigns was really great at this point is at least Netherdeep, but probably Witchlight: the anthologies, settings and other books have been on a tear though. But most of the time when I see someone claim the recent books have not been as good, it does seem they tend to reference something from half a decade ago like Van Richten's or Tasha's as the last one they read...
 

Zeromaru X

Arkhosian scholar and coffee lover
I'm going to say it. I cannot take the setting seriously with all the funny sounding names. I roll my eyes every time I read Verbobonc...
 



pemerton

Legend
I'm going to say it. I cannot take the setting seriously with all the funny sounding names. I roll my eyes every time I read Verbobonc...
How about Oerth, which per Gygax is pronounced like Bugs Bunny saijg "Oith"?
For my part, I ignore that Gygaxian injunction.

Otherwise the names don't bother me too much. That said, Verbobonc has never figure much in my play. But the Gnarley Forest has . . .
 

Remove ads

Remove ads

Top