Wait...you have servants?
Not me- the hosts.
Wait...you have servants?
You're describing latter-day America and saying he doesn't live there.
Rules like, all ideas and discoveries made by students and staff are the property of the university and claiming personal credit for them is fraud.
Rules like, secretaries don't answer the door. That's the receptionists' job.
Passive Insight scores, dude. And he has a good shot at telling whether she's crazy or lying, too. Master Bruce does have some experience in the field of abnormal psychology, after all.1) If Bruce were indeed playing his character as you describe, rolling Insight every time another player did/said something (aside from the fact that this would get old real fast) then long before the scenario in question I would have adjusted Eloelle's character appropriately, and moved to the "Is she crazy, or is it all a ruse?" concept. The premise of that character no longer functions if you can't tell the "out of scene" narration around the table; it's not much fun to keep it to yourself.
I wasn't the one who compared Insight to zone of truth to start with.It sure ain't an Invisibility spell. Are you going to compare History to Legend Lore next?
What the hell, man? It is Eloelle's "look at me, I'm too cool for natural language" 5-Int genius character concept that requires the other PCs to give her a pass whenever she lies to them, and you say it's Bruce's choices that are causing problems? Maliciously? Do you honestly have no other mode of dealing with people who don't think or act according to your expectations than to recast them as evil caricatures? This has got to be the third or fourth time I've called you out on this. And your only response is... to incorporate being called out into your caricature. I'm not sure whether that's more Kafkaesque or Helleresque, but it's pretty messed up either way.What I hear reading this is the playground bully saying, "No, ma'am, I was just trying to fend off his vicious assault and somehow he ran onto my fist."
Poor, poor Bruce. He's just trying to roleplay his character! It's not his fault if the way he chooses to do that, among the infinite range of options open to him, causes Eloelle problems. Maybe it appears antagonistic to her because that's how she thinks about everything!
What I hear reading this is the class clown giving a smarmy and blatantly insincere "What did I do? I was just trying to help!" Hamlet was shining a stage-light on the barriers of communication that separate man from man. You are by your own admission "tailgating them with your high beams on". Please don't insult my intelligence by trying to dress up an act of passive-aggressive spite as a literary endeavor.How so? I'm giving everybody a roleplaying out! I'm now playing a delusional, nutty, muttering warlock. Maybe you missed the Hamlet reference. TwoSix gets it: I'm trying to keep everybody guessing whether Eloelle is delusional, or whether she's really a genius. In other words, I'm trying to immerse the other players in the story I'm telling by making them feel like their characters would. I'd be delighted if somebody at my table did something like that. The fact that you see it as disruptive/abusive/unpleasant/childish says...something.
But since you've stated quite clearly that you think it is the case, you seem to be owning that this is indeed a childish way to respond. And if they're not trying to undermine you, and you act out anyway, doesn't that make you even more childish?I suppose if the other participants were actively trying to undermine Eloelle's character concept then this could really look like a childish way to respond. But since you've stated quite clearly that that's not the case, this seems like a happy outcome for all.
You're doing a perfectly fine job of that all by yourself.I probably also wouldn't return to the table, although I only mention that because I'm curious to see how you're going to turn that into me being a petulant One True Way gamer.
No, I know you didn't. I did.Never said that.
The Threbean word for the assistant who follows you around, writing down what is said and reminding you later, is σηκτρός. Goofle translate did its best. Likewise, the person who answers the door and delays visitors whom he judges to be unimportant, is called the δεσήπτϖν. Again, Goofle did its best.Receptionist is a modern job. Didn't exist when people were writing with quills.
Now you're applying your own rules again. In my fiction, he can have as many assistants as he cares to employ. If he wants someone just to carry his lucky dragon's foot* around, he can have that. He is wealthy.A man of means would probably have house stuff, to be sure, but a professor at his place of work probably wouldn't have much more than one assistant. Two at the outside.
But the PC hasn't failed. S/he has succeeded.
At the table, the player has failed a saving throw.
This constrains his/her narration of his/her PC's success - namely, s/he must keep up the deception and hand over the information to which s/he is entitled in virtue of his/her poor INT checks.
He doesn't do those things. He's a sorcerer.
If he doesn't do it, there is no can. You're trying to assert something to similar to saying "Your 18 Cha character must be magical, because he can take a level in sorcerer, by RAW."Entirely irrelevant. His strength is his strength regardless of what he chooses to do. That he CAN do those things with his full strength is all that matters. What you just argued is the same as, "I choose not to own a gun, so I have a harder time pulling a trigger than if I owned one." That's an equivalent argument to your, "Since he's a sorcerer and chooses not to bash down doors with his 18 strength, he has a 7 due to one arm being hurt."
pemerton;6870122 First said:Games[/I] aren't the sorts of things that care (or fail to care). And the mechanics demand nothing of any character: mechanics are things that exist and operate in the real world, and demand things of the players.
In this particular case, the mechanics demand that the the player hand over certain information - broadly, the information to which his/her PC has a canonical form of access. A peculiarity of ZoT is that it is a disadvantage to be subject to that spell if your PC has a high INT and/or you are an informed player. Luckily for the player of the 5 INT character, the PC has a low INT and the player is not well informed!
The second weird thing is that you think it is some sort of "touche" event to point out that this is a non-standard application of the ZoT spell ("house rule"). Of course it is (and I don't think [MENTION=6801328]Elfcrusher[/MENTION] has denied that). If you're going to do funky things with the INT score, of course information-gathering/disclosure-forcing spells are going to generate some corner cases.
To bring up a comparison: in the Marvel Heroic RP game, the following characters all have a high Durability score: Captain American, Invisible Woman and The Thing. For Cap it is his shield; for Sue Storm her forcefield; for Ben Grimm his skin.
That means that these Durability scores can be circumvented in different ways: for instance, if The Thing is unconscious he is still durable, whereas that is not so for Captain America or Invisible Woman - in mechanical terms, if one of these characters is unconscious than his/her player can't declare an action that draws upon the Durability stat.
The game is not broken because it uses the same stat to represent much the same outcome (in typical circumstances these characters can't easily be hurt) although, in the fiction, the reason for being hard to hurt is quite different. It demands paying attention to the fiction, especially as we move towards edge cases, but that's a virtue in a RPG (isn't it?).
[MENTION=6801328]Elfcrusher[/MENTION] is presenting INT, and ZoT, in much the same way. And it has much the same consequences - some more marginal or atypical cases require closer attention to the fiction in order to establish a clear narration.
Certainly much better than my last barbarian character, who tended to crap his pants when he went down to 0 HP. I got a little too "immersed" in that character in the last session I played with that group.
If he doesn't do it, there is no can.
You're trying to assert something to similar to saying "Your 18 Cha character must be magical, because he can take a level in sorcerer, by RAW."
Not me. 5e is doing that very nicely. I'm just explaining the rules to people. If you(general you) want to house rule things to be different, then I have no objection. You have acknowledged the house rule, but [MENTION=6801328]Elfcrusher[/MENTION] has not.Plus, you're still trying to force people to accept the necessity of associated mechanics, which I reject absolutely. As long as I can retcon the result of any roll to tie into the advancing narrative, that's all that matters to me.