D&D 5E So 5 Intelligence Huh

Hriston

Dungeon Master of Middle-earth
He went on to talk about real world percentages and how he would use those real world percentages to turn an 18 into 23. Real world percentages have nothing to do with D&D.

The percentages I mentioned are not based on anything specifically found in the real world and are only based on math.
 

log in or register to remove this ad

pemerton

Legend
Are you trying to claim that by not being super or even averagely smart some form of extra punishment is being imposed that isn't similarly imposed by being a weakling? I don't understand how you see is as asymmetrical. Both are handicaps, I'd simply expect them to be actual handicaps. Nothing about a 5 INT implies you can't try to solve the fiendish puzzle, but I may just determine there's no chance and say you fail, as per the rules of the game. Or, I may decide there's a chance, set a DC, and let you roll, and you may get lucky. But even then, that character still isn't smart. I expect you do similar things with STR. The only asymmetry here is that you're claiming the INT is special, or being dealt with in a special way. I'm not treating it any differently than any other low stat.
The game of D&D involves sitting around with friends, pretending some imaginary stuff is going on, and thinking up interesting, fun, effective, etc ways for your PC to engage with that stuff. In that sense, it's an intellectual pastime. (Contrast, say, running or cycling, which are also things that can be fun and interesting to do with friends, but are primarily physical pastimes.)

Telling a player that s/he can't engage with the intellectual elements of the game is tantamount to telling him/her that s/he can't play the game.

If a PC has a 5 STR, the player of that PC is in no way precluded from playing the game. S/he can still sit around with his/her friends and come up with the action declarations that s/he thinks make sense for his/her character, given the ingame situation, the goals of the character, the preferences of the player, etc.

But some posters in this thread are saying that, if a PC has 5 INT, then the player of that PC has to refrain from fully engaging with the game in this fashion: for instance, that s/he is not allowed to engage in solving puzzles. Think about classic modules like Tomb of Horrors, or Ghost Tower of Inverness, or Hidden Shrine of Tamoachan, or the Caves of Chaos in Keep on the Borderlands: these modules are almost entirely puzzle-solving, in the sense that playing these modules is all about reasoning through solutions to the various improbable but challenging situations they throw up in front of the PCs.

Or think about a more contemporary module, like the first Freeport module, or Speaker in Dreams, or Heathen, or Bastion of Broken Souls, or Demon Queen's Enclave (or even the Shrine of the Kuo-Toa, which is an old module that is rather contemporary in feel). These modules also have a very big puzzle-solving dimension, as the players have to identify various factions, work out who is related to whom in what sort of way (allied, opposed, potential friend, certain foe, etc) and then make choices about how to inject their own PCs in to the situation and push it to some sort of resolution.

One characteristic of real people who aren't all that clever is that they can't do this sort of stuff very well. They can't make effective tactical or logistical choices. They aren't all that good at working out the dynamics of complex political or social situations. They make poor choices, relative to their own interests, because they are incapable of identifying and then reasoning through the relevant (though perhaps not immediately salient) consequences.

To require a player of a low-INT PC to play his/her PC in such a way is, in effect, to require him/her to not fully engage with these aspects of RPGing, which to many RPGers are at the core of the activity.

To me, it's fairly clear that this is why Moldvay relates INT to linguistic ability: it gives INT a clear mechanical role, as STR has in relation to opening doors (but, in Moldvay Basic, not to encumbrance). But there is no suggestion that the player of the low-INT fighter isn't nevertheless fully able to engage in the play of the game.

In the context of 3E, 4e or 5e, a low INT penalises certain skills and limits access to certain feats. That's the "handicap" that is imposed. Especially in 5e, the GM is also free to frame ingame possibilities, including the need for a check to find out what happens, by reference to a PC's INT.

But none of that implies that the player him-/herself has to take responsibility for limiting his/her PC in certain ways, any more than if the PC had a 5 STR.

(If all fiendishly difficult puzzles are resolved by INT checks there might be other issues with the campaign, but the low INT PC will be suitably penalised, just as is the low STR PC when it comes to weightlifting competitions.)

I believe the player DOES have a responsibility to roleplay to the best of their ability. A 5 Int character IS stupid. When I said above "Maybe the simple answer is for a DM to say 'this puzzle cannot be solved by any PC with an Int of less than 12' as an example? If the DM wants to allow the player to discuss the solution with the group then that is fine, as levels of roleplaying vary from table to table. But in such a case it would have to be an intelligent PC to actually apply or explain the solution in game." - all puzzle solving attempts by the player would have to be entirely through means of Out Of Character discussion - and only if that sort of play was applicable to the group. I would under no circumstance allow the player to attempt to solve the puzzle while in character.

But such a mechanical ruling as 'Minimum 12 Int to solve the puzzle' would only be necessary if the character was being roleplayed poorly. A good roleplayer would, imho, accept that 5 Int = mentally deficient in some way - and that the character should be played as such.
Most D&D players don't take this approach to physical stats. That is, they don't expect the player of the PC with 5 STR to decide what is or isn't appropriate for that PC to declare as a feat of strength. Rather, they let the rules of the game - encumbrance rules, STR check rules, etc - answer these questions. In AD&D, even a person of below-average strength can bend steel bars on a lucky roll (STR 8-9 has a 1% chance to bend bars/lift gates), and so the player of a character with 8 STR is allowed to declare, as an action, "I try and bend the bars" - and then roll to see what happens.

I don't see why having a low stat in INT should be a greater burden than this. And I don't see why the onus shifts from the GM to enforce the relationship between mechanics and fiction, to the player having to police him-/herself. If the player wants to play a certain way, that's his/her prerogative (I have a player who sometimes won't declare physical checks for his PC because he thinks his PC is too feeble to do it), but I don't see that s/he is obliged to.

The bit about in-character/out-of-character is something that I don't fully follow. I can imagine some ingame situations where the question of who, in the fiction, solves a riddle matters - perhaps the PCs are engaged in a riddle contest with some NPCs, and there is prestige or money or whatever at stake on an individual basis.

But in more typical D&D party play, puzzling out who the villain is, or what the strange sigils on the door mean, or whether it would be better to tackle Orcus first or Demogorgon first, is a party thing; and in these contexts, the distinction between in-character and out-of-character is often rather relaxed. So I don't really feel the force of saying to a player "You can participate in the game by helping work out what the party should do, but we all have to pretend that it wasn't your character doing that."

This argument boils down to the character sheet being nothing more than a bag of mechanics, and totally divorced from the character concept in all ways. While I grant that the rules don't have any requirements on how you have to roleplay (and thank goodness for that), I think it's rather disingenuous to use that fact to argue that the mechanical statistics used to model the character in the game world should have no bearing on the roleplaying of that character
I assure you that I am being sincere, not disingenuous (= "lacking in candor, insincere, hypocritical, etc").

When it comes to 5 STR, the character sheet is nothing more than a "bag of mechanics": the GM is the one who has the job of translating that mechanical fact into appropriate fiction, eg by enforcing the encumbrance rules and calling for STR checks when appropriate.

Why should INT be any different in this respect?

"OK, so you've rolled a 5, where are you going to put it?"
"I thought maybe Intelligence."
"OK, well before you do that, you should be aware that it will hamper your character's ability to interact with in game puzzles, planning etc. Plus a lot of the plot and interaction we have is driven by Arcana, History and Investigation, are you SURE you want to put it there?"

If the player agrees, then he will be expected to play in that manner.

If the player however replies along the lines of:
"No. Int saves aren't very common so that's the best place for me to dump it."
Upthread someone (maybe [MENTION=23751]Maxperson[/MENTION]) said that s/he wasn't worried about dump stat issues. It seems that you are, though. That the reason the player is responsible for roleplaying his/her PC's INT a certain way is because otherwise s/he is getting an unfair advantage.

More generally, why would you ask "Are you SURE you want to put it there?" If the player has rolled a 5, it has to go somewhere. Why should putting it in INT be any bigger a deal than putting it in STR, or some other stat? A 5 INT means you'll be poor at knowledge skills; a 5 STR means you'll be poor at carrying things and bashing things; etc. And if the game is one in which it's well-known that INT saves and INT checks aren't very common, then why not build a low-INT character? I mean, if the game was one in which it was well-known that allof the action happened in the city, you wouldn't expect people to build as many rangers and druids as thieves and bards, would you?

Players often determine if they like the DM's playstyle or storytelling ability and decide if they are a good fit for the group.
Why cannot the same be done for a player's roleplaying ability?
Presumably it can be done, and is done.

But that doesn't tell us what counts as good RPing.

In my current 4e game, two PCs started with 8 INT (the fighter/cleric and the cleric/ranger). Two started with a 10 INT (the paladin and the sorcerer). And one started with an 18 INT (the wizard, now and invoker/wizard).

In the game it is crystal-clear who is the learned one in the party: the invoker/wizard casts all the rituals; by 30th level has bonuses to knowledge skills in the neighbourhood of +40 (whereas the other PCs tend to max out around +20 at best); whenever any bit of lore needs to be known (in the sort of way that [MENTION=3887]Mallus[/MENTION] talks about not too far upthread) it is this PC who knows it; etc.

Furthermore, the other PCs, having other domains of expertise, tend to excel in non-intellectual ways: the fighter is strong and tough; the sorcerer and ranger are quick and acrobatic and a little bit flamboyant; the sorcerer is also a joker and a liar; the paladin is steadfast and unrelenting in argument.

The difference in ability scores, including INT, manifests itself in all these ways. My players are not bad roleplayers because, in addition, the players of the 8 INT characters don't take a back seat when (say) it comes to trying to work out whether Vecna or the Raven Queen is the party's true enemy; or on those odd occasions (two that I can think of) when I throw a riddle the party's way.

EDIT: Here we have a poster saying that a PC with 5 INT can't make choices (and pointing to Winnie the Pooh's making of choices as a reason to judge his INT as greater than 5).

He also doesn't have a 5. An 8-9 at the lowest.
http://paulcooijmans.com/intelligence/iq_ranges.html

Winnie makes choices, which is the problem. His choices mark him as stupid.

A character who can't make choices is not a viable vehicle for RPGing, at least as many players undertake that activity. Hence any INT score that is permissible for a PC (which, at least in some versions of D&D, includes an INT of 5) can't be a marker of a person being unable to make choices.

And in reply to [MENTION=16814]Ovinomancer[/MENTION] and others: this is exactly why I say that some posters in this thread are treating INT in a fashion that makes low INT disproportionately disadvantageous to the player when compared to, say, low STR. (In case it's not clear, this is all from a real world, playing-the-game-at-the-table perspective. In the imagined world of the fiction, it may be no more serious a handicap to be unable to make a choice than to be unable to lift a boulder. But for the players of the game, those two things are not equal in degree of burden.
 
Last edited:

Hriston

Dungeon Master of Middle-earth
You apparently missed the part where he said "Assuming a distribution of scores resulting from 3d6..." and then extrapolated the math from there. He's not proving a distribution in your imaginary world, which you can sprinkle with as many geniuses as you like. He was comparing two gaussian distributions.

The distribution of 3d6 scores is just what makes it possible to say a certain score corresponds to a certain IQ. A 180 IQ, on the other hand, is always extremely rare (and in the real world currently considered to be unmeasurable) no matter how many Int 18 'geniuses' there are in the population. You would just need to make the hard questions harder to keep the results normally distributed.
 

Sadras

Legend
You assume correctly that I watch Game of Thrones. As I said upthread, if someone portrays Hodor a particular way and then plays him some other way without some kind of reasonable explanation for the change, it would be odd. And there are mechanics for incentivizing players to act consistent with what they have established - Inspiration. But having an Intelligence of 5 on the character sheet isn't enough to say that the character must be portrayed as a Hodor-like character.

and

Planning, tactics, strategies, figuring stuff out -- that's what you do when you play the game. Trying to argue that "good role-playing" means not participating in the core activities of the game is kinda dumb. And trying to put that into practice at the table is a great way of ensuring people play a lot of Candy Crush on their phones during a session. Why would any DM try to discourage participation/brainstorming/engagement? Aren't they hallmarks of a successful session?

These responses got me thinking. It is interesting that, for myself, I question the low INT from D&D, but not necessarily for other games i.e Vampire the Masquerade, Summerland...etc
It is because of the system or/and roleplaying experience is entirely different from other roleplaying games or is it because I feel Intelligence is not equal (enough) to some other ability scores and therefore players may abuse the point buy to play a smart INT 5 character and max out their STR and DEX for combat.
On reflection, for myself, I'm beginning to think it is the latter.

I have corrected that disparity, at least in my mind, in the ability scores in my own campaign, by providing additional proficiencies for higher INT characters and reducing proficiencies off the base from lower INT characters - so my players stick to 10-12 range, unless INT is their primary stat. Players generally prefer not to have their characters suffer negative proficiency slots.

I believe this issue of roleplaying a character with INT 5 to max out physical stats (as well as the Alignment issue) stems from a Fear of Player Abuse.

It's perfectly reasonable to expect a PC's 5 INT to affect their characterization. It's, well, inane to expect the player of a 5 INT PC not to play the game. Or, rather, if a DM thinks low INT PCs are essentially excluded from participating in the game, they shouldn't allow them in the first place -- or give every PC whatever arbitrary minimum INT they decide is required to join in the fun.

100% Agree.
I created the addition or reduction in proficiencies in an attempt to curb that min/maxing have you got any such limitations at your own table or perhaps you don't share my concerns of player abuse? I'm merely asking because you stated that it is perfectly reasonable to expect a PC's 5 INT to affect their characterization.

edit/addendum - of course there's 'asymmetry' between physical & mental stats in the game. D&D is a game played by problem-solving. Not by lifting weights, riding a real horse, or actually setting your neighborhood on fire. Physical challenges test the character. Certain mental challenges test the character, i.e, knowing a bit of magical lore or setting history. Every other mental challenge --plans & whatnot & everything else that falls under the heading 'decision-making' -- test the player.

Because it's, you know, a game they're playing.

Agree!
 
Last edited:

Maxperson

Morkus from Orkus
First, you need to understand that the results of an IQ test are made to have a normal distribution. It doesn't matter what planet you're on, your IQ score is assigned based on what percent of the population being tested does as well on the test as you do. A 180 IQ is more than 5 standard deviations from the mean, which is set at 100 (a standard deviation being pre-defined as 15 points of IQ), and a 175 IQ is exactly 5 standard deviations from the mean. In a normal distribution, only 0.00000029% of individuals are going to be more than 5 standard deviations above the mean. A 180 IQ is even more rare.

None of that is true in D&D. Int x 10 = IQ is the only math there is for determining that score. So in D&D, the math for a 180 IQ would be...

Assuming a distribution of scores resulting from 3d6, which is the basis for regarding a score of 10.5 as average, 1 in 216 (about 0.5% of the population) will have a score of 18.

Full stop. That's it. That's the math for a 180 IQ in D&D

This is far more common than an IQ of 180 which, by definition, only 1 in about 18,460,000 could possibly have (that's about 0.00000005%)

This is irrelevant and based on how Earth does IQ.
 

Ovinomancer

No flips for you!
That would mean the particular test is inaccurate, not that IQ isn't normally distributed, which it is by definition. That's how the test makers know which IQ to assign to what test result.

You missed my point. Yes, IQ is forced into a normal distribution. However, the data IQ models isn't normally distributed -- it cannot be because the difference between numbers in the data do not have an equal distance between them. The reason it's forced into a false normal distribution is so that normal statistical processes can be run on the numbers, but these stats are even more likely to be abused than normal stats (which have a high abuse rate, see p-hacking) because the use of stats covers up the ordinal nature of the data.

Here, an example that I hope will be illuminating. Take contestants in a foot race. You do not time the runners time, but just mark down the order in which they finish the race. So you have 1st, 2nd, 3rd, ..., nth contestants. You run this race a number of times and record the same types of data while also noting how many times each contestant scores in each position. You review your data, and notice that, over time, only a handful routinely place in the top half, and similarly only a smallish group routinely place in the last places. In the middle, there's a bunch of moving around, with people generally staying withing a few places of where they usually finish. You decide you want to use this data to model the general population in terms of speed, and so force your data into a normal distribution that says that only a small number of people will be 1st placers, a few more 2nd placers, and so on all the way through the bell curve. Viola! You now have your SQ, or speed quotient! It's normally distributed, and you can do math on it.

But... you only recorded their place finishes. You have no real data about how much time separates 1st and 2nd place finishers vs m and nth place finishers. The data is ordinal, and so doesn't have a known separation between data points. If you instead used time data in your model, you'd find that your previously normal distribution will now skew heavily into a new shape, because the separation between data points will shift.

That was my point. You can stand there and say that IQ has a normal distribution by definition all you'd like, but you're just declaring an arbitrary choice to be okay because it was arbitrarily made. Stats done on ordinal data sets are only roughly useful to compare within the set. It's useless outside the set. "Normal distribution" of an ordinal data set is a fiction that's narrowly useful, and dangerous because people tend to attach meaning to such terms that those terms do not deserve. IQ being a forced normal distribution does not make it okay to compare to other normal distributions -- there's nothing magical about the normal model of data other than it makes people think that there's something useful there. The use is in the data. Stats can help find that use, but never, ever, confuse stats for data or assume that because stats was used the results are useful. In this case, ie comparing IQ to anything other than itself, it's not useful and, in fact, misleading. If you think you can compare IQ distribution to 3d6 distribution because normal distribution, the math has fooled you into believing in a lie.
 

Maxperson

Morkus from Orkus
A character who can't make choices is not a viable vehicle for RPGing, at least as many players undertake that activity. Hence any INT score that is permissible for a PC (which, at least in some versions of D&D, includes an INT of 5) can't be a marker of a person being unable to make choices.

Right, a stupid PC can make choices for sure. However, if a good portion of those choices aren't stupid choices, that player is roleplaying his stupid PC very badly.
 

iserith

Magic Wordsmith
I created the addition or reduction in proficiencies in an attempt to curb that min/maxing have you got any such limitations at your own table or perhaps you don't share my concerns of player abuse? I'm merely asking because you stated that it is perfectly reasonable to expect a PC's 5 INT to affect their characterization. Agree!

I don't share the concerns of player abuse. It is reasonable to expect a player might decide to portray a character with an Intelligence 5 as dim, but it is not a requirement. It just means when it's time for that player to make an Intelligence-related check, a -3 modifier applies. I do not demand players refrain from particular action declarations because of a low score, nor play only with people who have would choose to do so on their own.

There are some significant benefits to having a good bonus to Intelligence and training in the related proficiencies. Recalling a monster's strengths and weaknesses, deducing the location of the villain from the clues in hand before he or she strikes again, detecting and disarming magical traps, disguising oneself or forging a document, winning a game of skill, estimating the value of treasure, and more - a character with a low Intelligence won't be as good at succeeding at these things when the outcome is uncertain. That's not nothing.
 


iserith

Magic Wordsmith
Right, a stupid PC can make choices for sure. However, if a good portion of those choices aren't stupid choices, that player is roleplaying his stupid PC very badly.

Will you go on record to state that this is your preference and perhaps that of your table and not a distinction the rules make?
 

Remove ads

Top