I love that you did not dump str for him.Yeah, I made the most METAL character I have ever made for our Avernus Game, using the Monk mechanically but re-flavored as a bare-knuckled brawler (you'll see that his abilities have been renamed: (Yes, his Momma named him Maglubiyet, but his friends call him Mad Mags.
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(I tried to edit the swearing off the sheet to make it ENWORLD-safe, but let me know if I missed any!)
I know that this probably won't make @ezo like it any better, but he also drives this:
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Yeah, not bad. He's a thug.I love that you did not dump str for him.
And did 12 Wis work out?
Yeah, not bad. He's a thug.
It already is competitive with other classes. (See below)It's compatible in that it is now competitive with other classes.
Once per short rest, not all the time, otherwise it is three (or four with TWF). And you know what? Monks can also attack 3 times every round... at level 5, just like fighters. Games rarely get to level 11 for the vast majority of players.You know what fighters can do at level 11? They can attack SIX TIMES in one round of combat.
Sure, and monks can do things they can't. It isn't a matter of comparing apples to apples, it is about the balance and competiveness of apples to oranges.By level 7, a spell caster can turn a roc into a chicken, just like that! A level 10 bear totem barbarian has something like 200 effective hit points!
First, I never said anything about "breaking the game", so please don't put words in my posts that aren't there. Being OP =/= "game breaking."Monks in 5e could already run across water and up walls at level 9. Being able to carry someone else is awesome, but it doesn't break the game.
Sadly, now that I really think about it, this was already possible in 5E:for example, in a recent battle she picked up the barbarian, carried him 100' across a moat and up a wall to tank for her, and still got two attacks off on the enemy spell caster, including a stunning strike, while putting hand of harm on his bodyguard to leave him automatically poisoned.
Luckily, it doesn't really matter if I like it or not. I have to say, though, this guy would be great for a shadowrun game.I know that this probably won't make @ezo like it any better, but he also drives this:

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.