MonsterEnvy
Legend
Reposting from another site. I am running Dungeon of the Mad Mage and wanted to slot in a custom plot involving an rival party and was interested in hearing ideas from others.
I have a few things I already know I am going to use so I might as well list them.
*Rival party is evil aligned, but only two of them really give off the vibe.
*They have a cool name for the group that I have not thought of. I also only have a name for one of them.
*The membership consists of a Blackguard, Conjurer, Warlock of the Fiend, Assassin, War Priest and Eldritch Knight (kinda). These are the NPC monster stat blocks not the actual classes.
* The Blackguard is one of the two that gives off the evil vibe, and unlike the rest will start fairly hostile to the Heroes party. He was defeated and forced into the group by the leader the Eldritch Knight Gallus. As he has no love for his party he tends to leave and go off on his own frequently. During one of these moments I intend for him to attack the Heroes to try and steal their stuff.
The Blackguard has a portable hole that he keeps two Wights in, said Wights are warriors that swore their souls to him and promised to protect him with their lives, and their bond has kept them attached to him even after death. The Blackguard can't be hurt while the Wights are alive and close to him. (Being in the portable hole does not count as close to him.) And even if slain they rise the next night good as new as long as their master is still alive.
* The Warlock of the fiend is the other then gives off the evil vibe. Her patron is the party leader and she is the only one aware of his true nature.
* No ideas for the Assassin.
* No ideas for the Conjurer.
* No ideas for the War Priest.
* Gallus the Eldritch Knight. Not actually an Eldritch Knight, he is actually a powerful Pit Fiend taking on a human disguise. He acts and seems pleasant and reasonable. But he has big plans in the Dungeon and decided appearing as yet another adventurer would cause Halaster and the other powers of the Dungeon to underestimate him and allow him more freedom to move. As a result he does not want to blow his cover, and views other parties as rivals and dangers, particularly Paladins, and so wants to eliminate them.
Gallus being a pit fiend is holding back massively to avoid giving himself away. Passing himself off as an eldritch knight to explain his magic and great strength. Because he wants to avoid giving himself away, he acts amiably towards other parties encountered in Undermountain and despite his parties strength he also cautious about directly attacking other parties, because if any of their members escaped they could warn others about them, and in turn make things harder. So he plots to kill any parties he encounters while minimizing his involvement.
Anyway I wanted to check for ideas on expanding the stuff above. Also some names, names are cool.
I have a few things I already know I am going to use so I might as well list them.
*Rival party is evil aligned, but only two of them really give off the vibe.
*They have a cool name for the group that I have not thought of. I also only have a name for one of them.
*The membership consists of a Blackguard, Conjurer, Warlock of the Fiend, Assassin, War Priest and Eldritch Knight (kinda). These are the NPC monster stat blocks not the actual classes.
* The Blackguard is one of the two that gives off the evil vibe, and unlike the rest will start fairly hostile to the Heroes party. He was defeated and forced into the group by the leader the Eldritch Knight Gallus. As he has no love for his party he tends to leave and go off on his own frequently. During one of these moments I intend for him to attack the Heroes to try and steal their stuff.
The Blackguard has a portable hole that he keeps two Wights in, said Wights are warriors that swore their souls to him and promised to protect him with their lives, and their bond has kept them attached to him even after death. The Blackguard can't be hurt while the Wights are alive and close to him. (Being in the portable hole does not count as close to him.) And even if slain they rise the next night good as new as long as their master is still alive.
* The Warlock of the fiend is the other then gives off the evil vibe. Her patron is the party leader and she is the only one aware of his true nature.
* No ideas for the Assassin.
* No ideas for the Conjurer.
* No ideas for the War Priest.
* Gallus the Eldritch Knight. Not actually an Eldritch Knight, he is actually a powerful Pit Fiend taking on a human disguise. He acts and seems pleasant and reasonable. But he has big plans in the Dungeon and decided appearing as yet another adventurer would cause Halaster and the other powers of the Dungeon to underestimate him and allow him more freedom to move. As a result he does not want to blow his cover, and views other parties as rivals and dangers, particularly Paladins, and so wants to eliminate them.
Gallus being a pit fiend is holding back massively to avoid giving himself away. Passing himself off as an eldritch knight to explain his magic and great strength. Because he wants to avoid giving himself away, he acts amiably towards other parties encountered in Undermountain and despite his parties strength he also cautious about directly attacking other parties, because if any of their members escaped they could warn others about them, and in turn make things harder. So he plots to kill any parties he encounters while minimizing his involvement.
Anyway I wanted to check for ideas on expanding the stuff above. Also some names, names are cool.