Werebat
Explorer
Working on a new campaign whose main schtick is two worlds that are abnormally close together and can be shifted between more easily than usual; lower level spells might be able to bring people from one to the other and permanent gates left by an earlier civ dot the landscape here and there, often near cities (on both sides, or in some cases a city might have half its area one one side of a gate and the other half on the other), who use them for trade and travel. Think of the old Master of Magic game with its two worlds of Myrror and Arcane.
One of the worlds is very wet (lots of swamp), the other is dry (arid lands).
Can anyone recommend any 5e modules from DMsGuild or anywhere else, that might fit into such a world? Anything swampy, arid, or world hoppy might fit.
One of the worlds is very wet (lots of swamp), the other is dry (arid lands).
Can anyone recommend any 5e modules from DMsGuild or anywhere else, that might fit into such a world? Anything swampy, arid, or world hoppy might fit.