A quick Ravnica update! During a live streamed show this week, WoC's Nathan Stewart showed off the Circle of Spores druid from the upcoming Guildmaster's Guide to Ravnica. Thanks to the folks over at sageadvice.eu for grabbing screenshots!
It looks like it will be very strong early game, but fall off heavily with levels to the point where you probably won't even want to be a melee fighter once you get Spreading Spores. Maybe that's ok, maybe it will be cool to have a character that starts as a melee fighter and transitions into a mage. However, I always read about how people only play up until level 10 or so. If that is the case then you will probably really like your first few levels and feel pretty weak by the end of the campaign.
Though it is worth noting that you can use both your Halo of Spores and your Spreading Spores at the same time, just not against the same creature, which is potentially useful for area denial.
Oh wait, I just noticed your Spreading Spores will kill your Zombies too. Seems like an oversight.
Oh, yeah.I don't think you can, Spreading Spores specifically says you can't use your Halo of Spores reaction while it is active.
Zombies get a saving throw on attacks that would kill them. Since Spreading the Spores does little damage, they should have no problem on the save unless you roll bad.I don't think you can, Spreading Spores specifically says you can't use your Halo of Spores reaction while it is active. I didn't even notice that Spreading Spores is all creatures, not just enemies. Yeah, that is pretty rough since it can often instantly kill your zombie you just raised.
This change is terrible. They actually weakened the damage. It used to be 3, 6, 9, and 12, and of course doubled, which made it very useful.Haha the changes to how Halo of Spores and Fungal Infestation are activated are exactly how I house ruled them for my player who played a Circle of Spores Druid! Changing the damage from 3 to a scaling damage die is a nice change. Not sure I understand the reason for changing it from Poison to Necrotic though, especially when the extra melee damage from the Symbiotic Entity is still Poison. Still, excellent revision of the subclass overall!
You shouldn't have to be relying on halo of spores every round. With the little damage Halo does now, it's not a big loss. If you have the chance to raise multiple zombies, heck, 1 zombie will do more damage.I mentioned this on reddit, but I'll repeat it here.
This feels like a subclass that is going to feel very bad to play at an actual table.
Con saves are not a good thing to target, especially when the effect does nothing on a save. This is not a feature that is going to succeed very often.
The melee attack adding poison damage is sad, because poison is the most resisted damage type in the game. In addition to that, there is no scaling since Druids never get extra attacks. It's like the Moon Druid level 2 boost without benefits later in the game.
Lastly, the zombie feature is going to clash with Halo of Spores because both are competing for your reaction. In fights where you are fighting beasts or humanoids, you are going to have to forgo using Halo of Spores in order to have a chance to raise a zombie. Competing action economies like this make for messy gameplay.
It looks like it will be very strong early game, but fall off heavily with levels to the point where you probably won't even want to be a melee fighter once you get Spreading Spores. Maybe that's ok, maybe it will be cool to have a character that starts as a melee fighter and transitions into a mage. However, I always read about how people only play up until level 10 or so. If that is the case then you will probably really like your first few levels and feel pretty weak by the end of the campaign.
I like it, it's thematic and is a very unique iteration of the druid. I don't think WOTC goes into making subclasses thinking how can we make this the most overpowered choice?
I think the zombie can grapple. From the grapple rules: "When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple." That implies grappling counts as a melee attack (albeit one with peculiar rules), which means the zombie can do it.Actually, reading it again, it specifically states that you can only make one melee attack period. If that's to imply the zombie can't even be used to spam grapple attempts, then this really is a worthless feature.
I think the zombie can grapple. From the grapple rules: "When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple." That implies grappling counts as a melee attack (albeit one with peculiar rules), which means the zombie can do it.
Also useful would be shoving, which uses similar wording. Since the zombie's Athletics check is only +1, such tactics will be most effective against enemies with poor physical stats, i.e., casters.
I assume they imposed the "Attack action only" limit to avoid people ordering their zombies to take the Help action every round, giving free advantage on everything.