Kulan: Knightfall's Heroes of Carnell Game [IC]

Knightfall

World of Kulan DM
Phar's eyes flash to the surrounding walls looking for his options even as his mind races to consider an appropriate spell.
The swarm of bats quickly moves towards the group. The bats easily engulf Phar and Lorien and block Quinn and Caerth's path out of the cavern into the corridor.

"Arrg!" Lorien cries out. "Get off you little bastards!"

OOC: PCs in the bat swarm get AoO but must also roll a DC 11 Fortitude save vs. the swarm's Distraction ability. Those that fail are nauseated for 1 round. Damage is an automatic 5 points (rolled on the OOC thread). Phar and Lorien also continue to bleed each round afterwards, losing 1 hp per round until magical healed or a successful Heal check (DC 10) is rolled to stop the bleeding. | Lorien's Fort save > [roll0]

Knowledge (nature) will be a PCs best bet for figuring out how best o deal with a swarm of creatures.
 

log in or register to remove this ad


Knightfall

World of Kulan DM
OOC: Knowledge (nature): [roll0]
OOC: Caerth knows that the swarm see through blindsense and can detect anything within 20 feet of the swarm. As well, a swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

The bat swarm is immune to all weapon damage. However, Caerth knows a a lit torch will hurt the swarm and thrown lit lantern as well. Also, the energy from a flaming or frost weapon will do full damage even though the weapon itself won't.
 

JustinCase

the magical equivalent to the number zero
"No weapons," Caerth shouts, trying to be heard above the noise of the creatures. "Use fire, or magic!"
 

Knightfall

World of Kulan DM
Lorien thinks through his spells and wonders if there is anything that he could cast that will hurt the bats. He knows his everburning torch won't hurt them. It's flames have no heat. He wonders if shatter would do something to them, but then decides to try to cast dancing lights. At the very least, the spell will give the group more light. The spell brings forth four globes of light shaped like will-o'-wisps, which rotate nearby around each other and shed light as lanterns. The bats don't seem to notice the spell's presence.

'Well, that didn't do anything!"
 


JustinCase

the magical equivalent to the number zero
"Don't know," Caerth replies as he moves his fingers over some of the magical plants the druid uses for spellcasting. Whispering some powerful words, increasing in volume, a slight breeze around the half-orc likewise increases in intensity until a sudden gust erupts.

OOC: Gust of Wind spell
 

Knightfall

World of Kulan DM
"Don't know," Caerth replies as he moves his fingers over some of the magical plants the druid uses for spellcasting. Whispering some powerful words, increasing in volume, a slight breeze around the half-orc likewise increases in intensity until a sudden gust erupts.
Caerth aims the spell into the mass of bats all-around Lorien and Phar, which causes the bulk of the bats to be blown back into the corridor behind the two elves. The bulk of the swarm of bat are blown away into the corridor beyond. The winds cause them to slam into each other and the walls of the corridor.

"Whoa!" Lorien yells. "Warn me next time!" The elven bard cannot move in the gust of wind and he loses his grip on his everburning torch.

OOC: Bat swarm is blown back [roll0] times 10 feet and takes [roll1] nonlethal damage. | Lorien doesn't take any damage but he can't move towards Caerth and he has a -4 on ranged attacks and Listen checks until Caerth's next turn.
 
Last edited:

Thateous

Explorer
Aureus realized quickly this was not a fight she could contribute to. She saw an opportunity when Caerth blasted the bats away with a powerful wind gust. She took the opportunity and made a mad dash for the door, keeping low to slink past the powerful gusts emitting from the wizard and make a break for the door.
 

Knightfall

World of Kulan DM
Quinn watches as Caerth blows away the bats. He uses the opportunity to slip by Lorien and Phar without realizing how intense the druid's spell would be.

OOC: [MENTION=49929]Scott DeWar[/MENTION], roll a Fortitude save (DC 15) for Quinn vs. the gust of wind spell. He should make easily.

Aureus realized quickly this was not a fight she could contribute to. She saw an opportunity when Caerth blasted the bats away with a powerful wind gust. She took the opportunity and made a mad dash for the door, keeping low to slink past the powerful gusts emitting from the wizard and make a break for the door.
Making her move, Aureus dashes out of the cavern. She manages to keep her balance in the winds by moving on all fours. Once beyond the spell effect, she can see that the remaining bats are now swarming away from the group down the corridor towards the chasm. She soon finds herself near the other corridor that heads into another cavern she and the others haven't explored yet.
 

Remove ads

Top