Kulan: Knightfall's Heroes of Carnell Game [IC]

Knightfall

World of Kulan DM
Phar can think of only one option that will effect the rat swarm that is now heading for Caerth, after Aureus gave the swarm the slip through the gust of wind. Gritting through the wind, the elven paragon casts a fireball into the swarm. He makes sure the flames don't touch Caerth. The fireball explodes into the rats, charring many of them. The remaining rats quickly retreat back towards their lair, completely discouraged.
 

log in or register to remove this ad


JustinCase

the magical equivalent to the number zero
Looking up at the bats moving around the ceiling, Caerth hesitates for a moment as he mentally lists his prepared spells and their possible uses. Eventually reaches a decision and starts casting.

On the ceiling, fast growing roots and vines appear that try to grasp the bats as they start panicking.
 


Knightfall

World of Kulan DM
Looking up at the bats moving around the ceiling, Caerth hesitates for a moment as he mentally lists his prepared spells and their possible uses. Eventually reaches a decision and starts casting.

On the ceiling, fast growing roots and vines appear that try to grasp the bats as they start panicking.
Many of the bats are entwined by the druid's spell, but some many of them get free. A few screech in anger an fly down towards the druid, Lorien, and Phar. The bard manages to activate his cure wand* on himself, once, before the bats begin flapping around their heads.

OOC: Quinn will still get the flock out.
Quinn exists the cavern just before Phar's fireball spell goes off, scattering the rats. Glancing back towards the cavern, he watches as Caerth studies the ceiling and then casts a spell. Quinn doesn't see the results, but he does hear many of the bats screech. Soon there are bats flapping around the trio left in the cavern, but there aren't as many as the fist group of bats. Quinn can pick out individual bats.

Phar nods at Caerth's own efforts and nods. He gets out a torch and lights it just in case.
Twelve bats descend from the ceiling towards Phar and the bard and the druid. They do not swarm. Instead they try to bite individually, but the nips are useless against the trio.

OOC: *Lorien's action for round 5 > [roll0]
 
Last edited:

Knightfall

World of Kulan DM
While the bats flap annoyingly around the trio's heads, a loud screech emanate from near the ceiling. Two large bats swoop down. One attacks Caerth while the other tries to bite Phar. Neither one manages to penetrate armor.
 

Knightfall

World of Kulan DM
Upon seeing the massive bats, Lorien thinks about fleeing out of the cavern. But instead he realizes the group needs to go on the offensive. He steps back from the bats flapping around his head and begins to chant an old war song about and ancient battle called Campaign of Shattered Souls.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Oh, please, Now what?" Quinn turns around to see what the LOUD SCREECH was coming from, though he has gone too far to see what is going. A loud clank echos amoungst the screeches and chirps as he does an about face to join the tailing two members.
 

JustinCase

the magical equivalent to the number zero
"Don't like bats anymore," Caerth mutters to himself as he once again starts casting a spell, this time calling on the very air he breathes, the wind that makes the bats fly, focusing it and calling across the planes to a creature with great affinity to this particular element.

A roughly humansized being appears, tranlucent, almost as if it is mostly not there, consisting of the very air within the cavern.

OOC: Casting Summon Nature's Ally to summon an air elemental. If I'm not mistaken, it can act immediately. I'd like for it to attack the bats, especially the dire ones.
 

Knightfall

World of Kulan DM
"Don't like bats anymore," Caerth mutters to himself as he once again starts casting a spell, this time calling on the very air he breathes, the wind that makes the bats fly, focusing it and calling across the planes to a creature with great affinity to this particular element.

A roughly humansized being appears, translucent, almost as if it is mostly not there, consisting of the very air within the cavern.
It takes more than a few second for the air elemental to appear. The air swirls around Caerth as the planar being coalesces in front of him and he is forced to concentrate on the spell to ensure the casting forms properly. Hopefully, the dire bats won't interrupt his spell.

OOC: Spell's casting time is 1 round.
 

Remove ads

Top