Warrior Poet said:
But, as I said, I'm old, and mostly befuddled, and probably a poor judge of what makes truly compelling games. Still, I have fond memories of Tomb, especially a paladin called Sir Godboy and his holy sword, and the sphere of annihilation, and jumping in after the weapon . . .
Nah... The Tomb of Horrors is clearly not the worst D&D product of all time. The people who say so are just trying to stir it up. There are so many items TSR put out that were of horrible quality in regards to editing, presentation, writing, utiltiy, and overall production quality that a fairly-well put-together old-school adventure like S1 couldn't possibly be the worst of all-time by any standard, even if some people don't like the content of the module.
I, for example, think that I6 Ravenloft and the DL series of modules were beyond awful, changing the face of gaming for the worse ever since. I'd go so far as to say that they were the single most detrimental products to the way I think D&D should be played, in the history of the game.
However, I'm not going to say they're the worst D&D products ever made, because they weren't. How could they be? They're pretty well-written, well-presented, and obviously play-tested. I just hate the story style content of the adventure and would prefer to play a module more like S1
Compare them (and S1 for that matter), for example to some of the latter B- and X- series of modules (X6, X9, B6, B8 and B9 come to mind), pretty much the entire AC series, the sheer crap produced for 1e in 1988 (the Survival Guides being the most prominant), the un-playtested and un-edited series of splat books produced throughout 2e's history, and much of the low-quality third party 3e junk.
Some people simply don't like the purpose for which S1 was designed. That doesn't mean it was designed poorly. People are perfectly free to dislike it. But calling it the worst D&D product of all time is pure hyperbole.
R.A.