generalhenry
First Post
It's so no player has to sit out an encounter.
you can knock an ooze or swarm prone just like anything else
Imagine having to devise a way to combat an intangible ghost or a foe that can turn into a wispy cloud of gas. Well, no special tactics required in D&D now. Just swing away and deal half damage.
This is the case with intangible creatures, swarms of bugs, oozes, and many other creatures. It's not even limited to damage-dealing; you can knock an ooze or swarm prone just like anything else. The notion that everything has to be affected by everything seems a bit of overkill IMO.
4e has its share of goodness, but this is just something that I"m not comfortable with. Anyone got any (constructive) points of view on this?
Of course there could be ghost like creatures that cannot effect anything physical (and hence be physically un-attackable) but can attack non-physically such as int/wis/cha versus will.
having half the party sit out the fight is super lame
While it might be more 'real' that way, it's terrible game design