Hi all!
I'm not new to D&D but I'me very new to GMing - I'm about to GM my first game. I've been doing heaps of research trying to get my head around all the new stuff and the thing that look ages to figure out is how to use minions properly. I think I've got it worked out and I just wanted to run it by you guys;
Just as the players are split into roles, so too are monsters (nothing new here). Whereas players have striker, defender & controler, monsters have minion, brute & skirmisher/artillery (I put these together as they're both hard to get to damage dealers).
Each of these roles is easy for one type of character, and deadly to another.
*Brutes are the staple food of defenders, and the bane of controllers.
*Skirmishers/Artillery (and the scarier lurkers) are toys for strikers to play with and in their turn, play havok with defenders.
*Minions (and their big brothers - soldiers) are absolute cannon fodder for controllers, BUT, used correctly, will completely pwn strikers
Hence, minions aren't 'throw away' creatures, they're a valid threat, and a GM tool to both foil strikers, challenge defenders, and let controllers show off all their fancy stuff.
In other words, your rogue or ranger getting too cocky? Or is your party striker heavy? Try a full minion encounter. Watch those pretty boys, flanked, overwhelmed and dragged down crying for a wizard.
What do you think? Am I on the right path?
I'm not new to D&D but I'me very new to GMing - I'm about to GM my first game. I've been doing heaps of research trying to get my head around all the new stuff and the thing that look ages to figure out is how to use minions properly. I think I've got it worked out and I just wanted to run it by you guys;
Just as the players are split into roles, so too are monsters (nothing new here). Whereas players have striker, defender & controler, monsters have minion, brute & skirmisher/artillery (I put these together as they're both hard to get to damage dealers).
Each of these roles is easy for one type of character, and deadly to another.
*Brutes are the staple food of defenders, and the bane of controllers.
*Skirmishers/Artillery (and the scarier lurkers) are toys for strikers to play with and in their turn, play havok with defenders.
*Minions (and their big brothers - soldiers) are absolute cannon fodder for controllers, BUT, used correctly, will completely pwn strikers
Hence, minions aren't 'throw away' creatures, they're a valid threat, and a GM tool to both foil strikers, challenge defenders, and let controllers show off all their fancy stuff.
In other words, your rogue or ranger getting too cocky? Or is your party striker heavy? Try a full minion encounter. Watch those pretty boys, flanked, overwhelmed and dragged down crying for a wizard.
What do you think? Am I on the right path?