OOC:
[sblock]At this point in the game, we added a new party member, bringing the total PCs to 5, the 4e standard. She plays a human infernal pact warlock. The intro was done quickly and we didn't spend to much time on it. This was her first session ever of a P&P RPG, so I didn't want to put her on the spot starting out, so you'll notice its mostly glossed over here.[/sblock]
Setting out immediately, the PCs hit the road headed West through the Denmount Forest, accompanied by the newcomer who was in the meeting with them. A friend of the kidnapped girl, she was determined to rescue Sandra. Their information said that they didn't have far to go, less than a day's journey, in fact. They progressed unhindered until mid-afternoon when they arrived in what was probably the general area of the Heathen's territory. Plunging head first into the forest, they pushed onward into the woods. It wasn't as dark or dense as Kelbrook, so they had an easier time moving than their previous trip into wooded terrain.
It wasn't long before they found arrows pointed their way.
The Heathens were indeed in charge of this part of the forest, and they didn't take nicely to intruders, though the PCs' apparent battle readiness at least gave them pause. The Heathens kept their eyes on the PCs, but opened up with negotiations, albeit harsh ones.
"Leave, and we will spare your lives."
This, of course, never works on adventurers. They've just heard it too much.
Do suchandsuch, and you may live. And, you can be sure that they have
never in their lives done whatever was demanded of them unless it was so inconsequential as to make them thinking that slaughtering you right then and there just isn't worth their time. Why bandits and ruffians and all those like them even try this tactic is beyond the understanding of any adventurer. So, they kind of just shook their head and offered their own retort.
Bandits, on the other hand, as opposed to adventurers, don't like fights with armed opponents. In fact, they don't like fair fights at all. That's why they ambush people, after all. They hide in the forest, jump out at you, and hope you drop your gold while you're running away. Threats, generally speaking, work on them. Their leaders use threats to keep them under control. They stay away from civilization partly because the threat of authority figures killing them on sight. So, mostly, they would rather run away than fight.
So, when the small girl with them, who they probably wouldn't have thought much of a threat at first, started speaking and her voice literally sounded like it was being channeled through Hell's loudspeakers before emerging from her lips, to say they were a bit put off by this is an understatement. "Take us to your encampment and we won't kill you." That was Sapphire. The warlock.
And so, they did.
OOC:
[sblock]Okay so there was a whole skill challenge in there, but dang if the Infernal Pact Warlock using Beguiling Tongue to savage an Intimidate check wasn't hilarious to see in play.
In order to make sure everybody got some action in the challenge, and not just the people with B/D/I, I added Insight to determine what skills would be more effective, and I allowed Perception to be used to gauge the same thing when someone tried that check. So, since Diplomacy was the most difficult, they could use Perception to notice that it was a hard roll.
Failure would have meant a hard battle, but they successfully avoided it. Good for them! They would have had an even harder time ahead if it wasn't for some good skilling here.
Of course, the
other check that had just as much influence on how the narrative played out as the warlock making bandits pee their pants was the jingling of bag fulls of money. One auto-success please! Bandits like money almost as much as they like not dying with their pants soiled. You can look it up![/sblock]
Arriving at the bandit encampment, they were escorted through ranks of Heathens, probably about twenty total in the camp plus their escort when they arrived, but many more tents. Probably about half their numbers were present, the other half patrolling their territory and waiting to ambush travelers.
The Heathen's leader met them outside the largest tent, a giant of a man, darkly tanned, with long black hair, somewhere in the age range of thirty to fifty. He was covered in scars from head to toe, and he carried a great axe at his side, leaning upon it as he stared them down. Despite the bravado surrounding him, Tordek noticed that he looked nervous somehow.
"I am Ferrus. You come willingly into the midst of my men. Why are you here, and what kind of beasts are you that you think you will escape?" His voice was strong, and meant mostly for the benefit of his men by the PCs' reckoning.
"We bring a random for a girl you took hostage," Quinn replied.
"Girl?" The big man laughed. "You'll have to be more specific. But, if you expect her alive, you have come here for nothing." He sneered at the group, his men in the surrounding campsite pulling out their weapons.
Quinn jingled his bag of gold, "She was taken about a week ago, a teenage girl who was traveling with a guard headed toward Grethtown." None of them missed the mounting anticipation from the surrounding bandits. "And she had best not be harmed."
"Perhaps I remember her, and perhaps I don't. But, you are not in a position to be making demands and offerings to me, in the middle of my own lands, surrounded by my men!" Then he paused a second, thinking.
Tordek was catching on on what was wrong with this situation. The bandit leader, Ferrus, seemed to be stalling. He looked around, but he couldn't see anything out of the ordinary. Maybe she was still alive somewhere here.
Quinn continued negotiations. "True. You could probably kill us. I don't doubt that we would be overwhelmed by your forces should you attack. But, how many men would you lose in the process? How many can you afford to lose for one girl? I offer you random, and you offer only shallow threats? These are the Heathens I've heard of?"
Ferrus stepped in closer. "You will not be undercutting me, boy. The girl might not be worth my men's lives, but my authority is." Then louder, he said for the benefit of his men, "This runt thinks he can scare
us? Those who aren't even afraid of the gods themselves?" He smiled as he stepped away again. "I think you should show us your manners, boy."
This would have proven to be a good opportunity to work with Ferrus, secure whatever deal could be made, and get away. However, the negotiation was suddenly interrupted by high pitched sounds coming from the surrounding forest. A
yip yip yip that couldn't be mistaken: the excited cries of kobolds attacking. Sling bullets, crossbow bolts, and flasks of alchemical fire flew from the trees at the bandits. A crowd of at least three dozen kobolds then came rushing from all sides, javelins, pikes, and swords at the ready.
And from above came a great roar as green beast flew overhead, its mouth spouting out a blast of poison air as it flew by some men on the outskirts of the camp, the men choking and falling to their knees. "Klykraxil..." Ferrus muttered. "He's betrayed us." The green dragon, as tall as a horse, but much wider and more heavily muscled flew by a few more men, biting their heads off, before settling down beside Ferrus and the PCs.
"Ferrus!" The dragon roared out the word. "The truce is done. Your offerings are no longer required." It reared its head back, making a choking sound, perhaps what passed for a laugh in dragon circles. It then looked at the PCs. "New guards? You shouldn't have. What tasty mortals they are. And they make such nice sounds when they move." It looked back to Ferrus. "You're done here."
With the last words, a reeking clinging vapor came pouring out of its mouth onto the people gathered around, weakening their legs and arms, and making it more difficult to see. Its attack was an onslaught of claws and fangs, and Ferrus managed to put the PCs between him and the attacking dragon.
The PCs tried to move apart as best they could, but oncoming kobolds meant that they couldn't move too far apart, lest one of the small creatures take advantage of them. They were in a catch-22 doing as best they could to avoid both attacks. The guards who had escorted them tried to hold off the kobolds while they fought the dragon, but they were being overwhelmed quickly.
Quinn and Korvun tried to get close to it, but it would hover and fly above them to try and land beside the weaker opponents and attack them, so they were caught in a game of cat and mouse with the large laughing beast. Alandra fired several arrows into it, and Sapphire's blasts seemed to annoy it, but every blow the dragon landed on them was like a landslide to their pebble-shooters. Tordek managed to keep their wounds closed while Korvun kept them standing regardless of injury, but that could only last so long.
It was then that Alandra noticed a robed figure emerging from a tent on the far side of the camp, pulling a girl in chains behind him. They made their way to leave the camp, the kobolds letting them through as he dragged her kicking and screaming behind him. They were too far away to try and stop... and they had their hands full. They might not survive to see sunset at this rate, much less save Sandra.
Finally, Korvun caught the monstrous Klykraxil between himself and Quinn, and together they were able to keep it from escaping. A few more strokes, and it was finding the whole battle much less fun. Everyone was on their last legs, but they were just starting to give him a run at a fight. Klykraxil then let loose a blast of poisonous gas again, this time catching many of the PCs, but not before Alandra and Sapphire hit him again with another flurry of hits against his chest.
The dragon, bleeding now, and starting to feel winded, pulled back, flying up into the air, but took another barrage of arrows, and Tordek hit him with a blast of light as Sapphire pelted him with fire. He could probably kill them, or at least most of them, but he was too smart for that. His time would come. "Fools! You have made a grave enemy this day coming here. You needn't have come to this runt's aid, but you have sealed your own fate. We will meet again." And with that he flew off. The battle around them, however, went on.
The PCs didn't want to stick around. The kobolds were overwhelming the bandits, who had mostly broken and were trying to flee. So, they did the only reasonable thing: they ran for it as well. Somehow, they made it out of the campsite and found the trail left by the escaping capturer and captive. Apparenlty he had met up with a group - of humans or the like it appeared - and headed North. They didn't waste time, they immediately legged it after.
OOC:
[sblock]Wow! This encounter was great. Level 2 PCs vs. a Level 5 dragon. Of course, I didn't want to use him to the death, he's a dragon after all, and even if he can take down a bunch of guys, he's not going to sacrifice himself to do so. He fought them until a little under bloodied before taking off. The battle was still harsh, and the PCs used up most (all?) of their dailies in the battle just to keep up.
Of course, afterward they found they had to keep moving if they wanted to save the girl. That meant that from here on out, the PCs didn't take an extended rest until she was safe. Which meant the adventure got
really deadly since their major resources were used up at this point. And, there are still some hard ones to come!
I liked the old switch, and it worked out well in game. The players thought they were doing a skill challenge, maybe fight some bandits, and here comes a dragon flying onto the scene. Heh, scary.

[/sblock]
They continued on through the night, following the tracks as best they could. The large number of people they were following, coupled with the fact that they were dragging the girl who was obviously not wanting to come along, meant that it was easy not to lose the trail. However, they were tired. They had taken a beating from the dragon, and if they kept going who knows what they would find ahead.
"We'll die." Alandra calmly told the others as they pushed onward.
"We have to save her. We have to do everything we can." Korvun wasn't so much worried about his own safety as what was going to happen if they didn't find her immediately. "They're probably going to sacrifice her to a dark god or something."
"Always with the dark gods," Quinn said.
"If we keep going, they'll just kill us."
"Perhaps," was Korvun's witty retort.
"We have to save her..." Tordek didn't sound completely resolute, but he wasn't going to leave her to the kidnappers.
"I agree we need to keep going," said Quinn.
"We'll die," repeated Alandra.
OOC:
[sblock]Paraphrased! But, yes, it wasn't a happy decision. And, when they almost all died later, Alandra's character was
totally getting the "I told you so's" ready.

[/sblock]
They headed through the woods into the morning, and a little after sun up, they found an old temple in the woods, with the trail leading right to it. The architecture was old, and it was covered in vines, but it was in surprisingly good shape. There were reliefs carved into the walls, perhaps some kind of history, fable, or other story about whatever faith had made this its home. There was only one way in that they could find after circling it, large double doors of sturdy wood, probably newly put in by the looks of it.
Preparing themselves for battle, they approached the front doors...