How to Play the Sarcastic Hero

reveal

Adventurer
Popular media (radio, television, movies, books, and comics) has produced many heroes that have either become part of popular culture or have become cult icons. But not all of them have been the prototypical “hero.” A lot of them have been what I like to call the “sarcastic hero.” They’re the kind of person that, if they didn’t have some sort of special gift, would simply be called “a-holes.” People like Lobo, Han Solo, and Hellboy come to mind. None of them are your typical heroes. None are the knight in shining armor. But all of them, when thrown into the mix, have proven themselves to be heroic individuals. So how do you play one in your campaign and not be called “a-hole”? Here are some tips.

Read more at http://rpgcentric.com/?p=7.
 
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The point that always comes up for me is that books heroes and game heroes work differently. Sure, the 'sarcastic hero' works for a book, but in a party, it can get old fast, especially if the player doesn't have the sense to keep the sarcasm aimed at the NPCs.

But if played well, it can work, but from past experience, I am very leery of players who want to do an anti-hero.
 

The point that always comes up for me is that books heroes and game heroes work differently. Sure, the 'sarcastic hero' works for a book, but in a party, it can get old fast, especially if the player doesn't have the sense to keep the sarcasm aimed at the NPCs.

But if played well, it can work, but from past experience, I am very leery of players who want to do an anti-hero.
Hence my article. Yes, it can get old. But, if done right, it can work very well. I wanted to give folks who want to do it, but are leery of being someone folks don't want to game with, some tips on playing the sarcastic hero. :)
 
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I've played the "hated" a-hole "hero" and now am on the receiving end of the schitck. Oh how the crap tastes bad... But, I agree with Reveal, if played right, it can work, but damn if it's played just as the "non-charismatic" a-hole character.

My "sarcastic" character was an "attorney/private investigator" in a futuristic "blade runnerish" homebrew game. He quickly made enemies of the party in the first encounter of the campaign where he negotiated with a street gang by blowing the head off (called shot!) of the gang leader...which made for a very nasty gun battle totalling one of the fancy cars of another PC. From then on, he was the target of several PC attempts at framing him for murders, attacks on the yakuza, etc. (he gave business cards out where ever he went, so the party managed to replicate some...and leave it at every scene of carnage whenever I missed a game session).

I think my character worked, because he was not only a loud mouth bad-apple, but he carried his weight. Where almost every other player went with heavy armor and high rate of fire weapons, he went with light armor with called shot head attacks...blowing foes away rather quick and fast. He also pulled on tons of outrageous stunts that made him legendary in the campaign.

But more so, he was the underdog bleeding heart under a thick skin of mechanized armor. While most of the players were either extermely selfish or evil, he was one of the few that had a sense of morality. One of the classic scenes from the campaign was when our wetworks made a raid against a rival corporations research plant. Several team members opted to "kill" all the facility personnel (which in my opinion was just blatant excessive killing). As another member pointed his gun at a research scientist, my character pulled his gun to the team member's head...then another player pulled a gun on my character, and in turn a second gun was pointed at another PC's head....then a third player pulled guns on both the other PCs and my character....and thus, one of the most intense standstills we had in game...quite fun, quite harrowing, but in all, quite dramatic.

In the current 4e campaign I'm playing in...my poor pally is facing awful woes with one of the a-hole dwarves. The player is kind of hardcore and likes to make situations must worse that it needs to be...and his character is just headstrong and charges anything and everything that moves...which is competely tactically unsound. He's fallen several times by rushing in...err, but now he has a pocket healer (another dwarf which makes him much more durable...fortunately 3 lay on hands makes my pally almost as durable).

This last weekend, our characters fought for several minutes because I wanted to take "two" short rests back to back so I could get the dwarven cleric's heals versus burning healing surges...could he wait an additional FIVE minutes? NO! So he moved forward exploring. Likewise, after we knocked out the evil warlock (who in fact was only insane, not evil), and voices started filling the dwarf with maddening whispers...we came to an inpass as he refused to move forward unless we killed the warlock....my pally challenged him and was not able to deflect "two" attacks (as the other dwarf join his side)...resulting in the "murder" of the poor fool.

Sigh...

The conflicts between the PCs is really irking me and pissing me off as a player (not to mention that the dwarf's player cites every rule that hampers my PCs actions while I look up stuff to clarify rules that saves his butt). Fortunately, our gaming group is splitting in two, as the two dwarves are moving to the mainland...and they'll continue gaming via Skype but with a different set of players.

Ah well. Just venting.

Fox
 


I've played the "hated" a-hole "hero" and now am on the receiving end of the schitck. Oh how the crap tastes bad... But, I agree with Reveal, if played right, it can work, but damn if it's played just as the "non-charismatic" a-hole character.

My "sarcastic" character was an "attorney/private investigator" in a futuristic "blade runnerish" homebrew game. He quickly made enemies of the party in the first encounter of the campaign where he negotiated with a street gang by blowing the head off (called shot!) of the gang leader...which made for a very nasty gun battle totalling one of the fancy cars of another PC.

That's one of the reasons for my "prove yourself as soon as possible" and "never screw over the party" sections. ;)

Ps Reveal...

You missed Ash....as a sarcastic "anti-hero hero"!

Good call! :)
 

http://www.giantitp.com/articles/tll307KmEm4H9k6efFP.html

Is a useful with regard to character motive. When you're about to screw over the party ask yourself, "Is this the only possible course of action my character would take?" Generally the answer is no. Quite simply it sounds like the player playing the dwarf was simply being disruptive. Waiting five minutes is a clear example of this, so is what he does with the rules, and unless there was a history of killing prisoners and a good character reason for it, so is killing the warlock.
 

A lot of them have been what I like to call the “sarcastic hero.” People like [...] Han Solo [...] come to mind.

I disagree. I don't think Han says sarcastic things, and I don't think he says things in a sarcastic way.

A lot of his best-known lines -- "Sorry about the mess" in the cantina, "I love you!" "I know." before getting frozen, etc -- could have been delivered with sarcasm, but were not, in my opinion.



Cheers,
Roger
 


Sarcasm, to be effective, relies heavily on wit and charisma. Sadly, not things most gamers are well known for possessing.

Nice catch, genious.


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Autolycus (Xena, Hercules), another character starred by Bruce Campbell, is also sarcastic and the source of many potentially sarcastic/interesting characters.

I usually don't play sarcastic characters. I got enough trying to contain myself from being overly sarcastic at real life.
 

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