Hive! I summon thee! Come forth!

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Ayup. It's simplified sandbox-style design off of 3E. As much as I like archetypes in fantasy, I found myself underwhelmed by 4E's implementation. Not necessarily because it's a bad implementation of archetype, but because I've been playing with archetypes and variations on them for so long, that it feels like a step back in terms of options and opportunities to me.

True20 fits my preferences for customizing and interleaving concepts much better, while reeling in most of the "Extreme Rules!!" nature of 3.xE.

Warlock, do you ahve the Expert's Handbook? If so, what are your thoughts on it? I've seen a lot of mentioning about how it contains bad mechanics, but I'm wondering what exactly that means?
 

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Extreme rules? Huh. Never heard on any problems with 3E like that before. Care to go into detail?

It's mostly due to going beyond the Core books with 3 and 3.5. Whether WotC or third-party, the glut of rules also brought about overly complex descriptions of the rules. But some could be found in the core books.

Take Grapple for instance. Not actually a bad rule design, but poorly described. Then in 3.5, it was cleaned up, shortened, made into a bulleted list, and still wasn't the clearest text in the library.

True20 tends to take rules like that, distill them more, and generally explain them better, and/or remove unnecessary complications from them.
 




Warlock, do you ahve the Expert's Handbook? If so, what are your thoughts on it? I've seen a lot of mentioning about how it contains bad mechanics, but I'm wondering what exactly that means?

Alas, I haven't gotten any of the Role handbooks yet. I've heard the same, but never tied to any facts or reasoning. I'll probably be picking them up this summer, at some point, though I am suitably wary.

I haven't been in a rush though, since the core True20 book, plus all my third party and homemade materials covers a large array of options with a little conversion.
 


Take Grapple for instance. Not actually a bad rule design, but poorly described. Then in 3.5, it was cleaned up, shortened, made into a bulleted list, and still wasn't the clearest text in the library.

True20 tends to take rules like that, distill them more, and generally explain them better, and/or remove unnecessary complications from them.

Ah. Well now I'm even more interested in getting my hands on T20R.
 


I feel like subverting the tag system by placing random tags on various threads. For instance, if we put black rat's "turkey sammich" on various threads I wonder how long it would take for that tag to dominate the tag cloud.
 

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