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Kalamar - first published 4e setting?!?

We'll still be supporting 3.5 for a bit, if for no other reason than we still have a couple of mostly rules free 3.5 PDF products that are nearly completed. ;) And the 2E and 3.5e-compatible PDFs will remain on our webstore, of course.
Do you have any other planned 4e products for KoK?
 

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We'll still be supporting 3.5 for a bit, if for no other reason than we still have a couple of mostly rules free 3.5 PDF products that are nearly completed. ;) And the 2E and 3.5e-compatible PDFs will remain on our webstore, of course.

Mark, if I may ask..

Would you recommend the adventures for 4e as well? I know it SAYS that they work.. but.. I mean, let's be honest and such :) How much fluff vs crunch do they have?

I'm heavily considering the campaign setting and an adventure to get me going.. my players like the FR , but like it a bit too much for it to be of value to me, so I need a place to play , and a good adventure can give me a feel for the world.
 

The ONLY downside to the setting IMO is the naming conventions. Wow, Kalamar has some jarringly difficult to pronounce names. Names that are strange sounding for the sake of being strange sounding...kind of like the way a less than steller fantasy author would create.
It's called "genre convention". ;)
 



A failure for whom? I doubt WotC feels that (atm). Maybe for us, but let's get real here., WotC is in it for the money, not for our fanboism or lack thereof.

A failure for wotc in the sense that they obviously put a lot of time and money into developing the GSL only to see most companies not use it.
 

Mark, if I may ask..

Would you recommend the adventures for 4e as well? I know it SAYS that they work.. but.. I mean, let's be honest and such :) How much fluff vs crunch do they have?

I'm heavily considering the campaign setting and an adventure to get me going.. my players like the FR , but like it a bit too much for it to be of value to me, so I need a place to play , and a good adventure can give me a feel for the world.

Well, I can't answer for Kenzer, but I can give my opinion as someone who's played/run a bunch of the Kalamar modules.

I too find that modules are a great way to get a feel for the setting. That being said, modules by nature are pretty crunch heavy... that being said, I've been very impressed with many of the Kalamar modules for the story behind them and the feel for them. There would be some work to convert and look at "rebalancing" them for 4e.

Personally I'd recommend (and this is only my opinion) that you grab a few of the cheaper PDF adventures they have and read them over for the feel and then decide if you want to convert or just "create your own" with a similar story.
 

A failure for wotc in the sense that they obviously put a lot of time and money into developing the GSL only to see most companies not use it.

I usually hate conspiracy talk, but..

What if WotC doesn't want the big 3PP making official 4e stuff? They make the GSL, release it, and watch most big 3PP say, thanks but no thanks. They get what they want, while preserving the illusion of actually trying.

If so, I guess they would call the GSL a success.

Anyway, enough rambling on this, back to the Kingdom of Kalamar stuff.
 

I've always been intrigued about Kalamar, but I have to admit the names are a huge turn-off. It might be realistic, but I have no idea how to friggin' pronounce any of them. Maybe if they had a pronunciation guide or something.
 

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