Zinovia
Explorer
Whatever the WWGD adventure is, it sounds like it was designed poorly for first level characters. You shouldn't be facing several mobs with those sorts of defenses at first level. For a tough encounter (boss fight), I can see doing something like that perhaps, but that should be a deliberately hard encounter.I agree. The WWGD adventure I played in had fights that took way too long. The rounds took longer and the number of rounds was larger than any 1st level 3.5 adventure I've ever played. The monsters' ACs, defenses, and especially hit points were very high compared to the PC's attack bonuses and damage. If you are fighting several creatures with a 19 AC and 86 hit points when most of your party has a +4 to hit and does about 6 points of damage on average, it's going to take a long time, regardless of tactics and luck.
Furthermore it sounds like you are figuring your attack bonuses incorrectly. I don't see how you could possibly have less than a +5 to hit with any weapons-using character. The attack bonus should be [1/2 level + Stat bonus + Weapon proficiency bonus] On top of that, fighters will get another +1 to hit for using their preferred weapon style (one-handed or two-handed). So at first level your characters should have [0 + 3 or 4 + 2 or 3] which will be a minimum of 5, and as much as 7 (8 for the fighter). The weapon proficiency bonus applies to *all* attacks with the weapon keyword, which includes most powers except for spells / prayers. So you should be using your At-will powers with a +6 or so bonus to attack, and pulling out the daily and encounter powers when needed.
Spellcasters will have lower attack bonuses due to not getting a weapon proficiency bonus with them, but the defenses they are targeting are usually a couple points lower than AC is, so it evens out.