AntiPaladin
First Post
double post, can't find the "delete post" button.
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s0l0m0n it remains hard to asses things without knowing what you were fighting to know what they could do, and so know how boring they are (some epic critters are pretty bland).
As it is you are talking a combat that is taking 7+ rounds, after all its not until round 6 you should have to even repeat a power, and that isn't allowing for Utilities or Daily powers. Consider a Wizard/Spell Storm Mage/Archmage build:
Round 1 Legion's Hold
Round 2 Crushing Titan's Fist
Round 3 Sudden Storm
Round 4 AP: Storm Cage, Necrotic Web (Archmage Daily -> Encounter) (all attacks this round get +15 damage)
Round 5 Confusion (Orb it) attack the most damaged enemy,
Round 6 Storm Spell to get a used spell back, + Sustained Confusion
Round 7 Repeat the spell if it is a Daily Attack or Encounter Attack,
Round 8 Legion's Hold again (Archmage),
Round 9 Regain an Encounter power (Archmage),
Round 10 Use regained Encounter,
Round 11 oh now you can use an At Will say Thunderwave to push enemies back into the Necrotic Web...
That would be round 11 before I had to use an At Will power, and the build still has an Encounter power up its sleave.
Well, sure. But that's because in 3.5, everybody dies in one or two hits at 1st level. A better comparison would be a 6th- to 7th-level 3.5 adventure, which is the standard 4E was aiming for.
Um... wha? +4 to hit versus AC 19, and 6 average damage per hit? What the heck were you playing? And what were you fighting?
A typical sword-and-board fighter should have +6 to +8 to hit (+2 to +3 proficiency bonus, +1 fighter weapon training, +3 to +4 Strength) and do 7.5 to 9.5 average damage (1d8 to 1d10 + Strength). And that's just on a basic attack, which you should never use except for an opportunity attack.
Also, 19 AC and 86 hit points is pretty darn high for a 1st-level monster. Even for an elite, that's substantial.
Well we probably did more than an average of 6 points when we hit, but hitting was a rare occurance. My rogue had a +4 (+5 with a dagger) to hit and the fighters had a +6 I think. There were far more level 2-3 level creatures in this adventure than level 1 creatures. The animated statues were 2nd level elite brutes with 86 hit points a piece. The hobgoblin soldiers had at least a 19 AC, and a way to make it even higher. This may be more of a factor or poor encounter design than a flaw of the game, but I don't see 2nd level characters doing much better. I just don't see the massive escalation of monster hit points coupled with comparatively less PC damage output making the game more tactically interesting, which was supposed to be one of the design goals of 4E. It looks to be much more a slugfest than 3.5 ever was. It seems that everyone just spams their at wills after the first few rounds until something dies. That's not exactly thrilling game play.
Did you forget the proficiency bonus? A dagger has a +3 if you're proficient, as do most swords. Other weapons are +2. A first level rogue can easily start with a +8 when using a dagger, a fighter can do the same if he chooses a sword. Casters don't benefit from proficiency, but at least one of a monster's defenses is usually 3 or 4 lower than it's AC, and casters have /lots/ of non-AC attacks.Well we probably did more than an average of 6 points when we hit, but hitting was a rare occurance. My rogue had a +4 (+5 with a dagger) to hit and the fighters had a +6 I think.
Actually I used no magic item powers in the 11 round break down. I used Class, Paragon Path, and Epic Destiny powers. But that is for an 11 round combat...Also three daily magic item powers. Don't forget those.