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D&D (2024) Hunter's Mark, Hex, and the illusive balance

Here's my simple warlock solution.

Invocation with appropriate level requirement (maybe 5 or 7?). You can now cast hex without expending a spell slot as a first level spell. Now anytime you want to use hex you can and it doesn't cost your higher level slots to use it. You want to open with fear spell and then switch to hex once it's ran it's course you can! Go for it. There's an issue though in having EB and riders, hex and fear spell up all at once. It's simply too much.

For Ranger's I think people just play them wrong.
For level 11+ they are really intended to use a good concentration spell, probably an aoe damage one, while either dual wielding or using GWM and a bow. The Hunter's Mark stuff is intended to supplement them when their concentration on their better spells goes down. It was never intended to be their primary combat option. It's more like the backup option.
 

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