Draw Steel: Fake variety helps no one

Regarding the 2 vs 1d3 - the choices also influence playstyle deliberely. Classes with a flat 2 HR can plan multiple turns out ahead of time more reliabily as they can usually expect to know how and when they'll get their resource.

Conversly, 1d3 classes might unlock enough points in a round to use more powerful abilities sooner, or get burned and be underpowered for a round, which could be very tactically meaningful.

The choice of 2 vs 1d3 serves to reinforce the intended playstyle and feeling of those classes, and is intentional.
 

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