D&D (2024) Rate My Encounters for Level 9 PCs

Zardnaar

Legend
Party Size will be 6. Running RAW more or less from the 5.5 MM Can tweak as required as it is for Sunday. Backdrop is dead three heretics of the Ebon Triad in Baldurs Gate. PCs have located a Vampire nest and are going in at night time as they have been informed it will be less busy vs a daytime strike. The nest is a repurposed Black Geode from page 135 Prioces of the Apocalypse at the bottom of a seaside cliff. Baneites, Myrkul and Bhaalists are tweaked from Descent into Avernus and refluffed 5.5 MM NPCs.
xp budget is 7800, 12000 and 15600 for low/medium/high. Most encounters are mediums
Encounters
1. Death Knight Aspirant and 6 Warrior Veteran skeletons (immune poison resistant to necrotic, vulnerable bludgeoning)

2. 2 Assassins invisible near stone bridge. Falling PCs face 4 vampire spawn.

3. 2 assassins', 4 reapers of Bhaal, 1 death head of bhaal (+25% hp 5.0 critters)

4. Archpriest of Bane + 2 priests, 6 fists of Bane and a black Gauntlet of Bane.

5. Arcanoloth + 8 Medium szed refluffed Ogre Zombies. Arcanoloth has an legendary Myrkul's Staff of Cherished Necromancy and +2 bloodwell vial, and some spells/metamagic

6. Statue of Myrkul (refluffed Stone golem, extra HP dealing necrotic damage in a hallowed area for vulnerability to necrotic damage CR 11 or 12 I suppose)

7. Vampire DM special encounter. 4 globes with counter spells keyed to daylight. Vampire is linked to 7 familiars with warding bond effect on each one. Each familiar is paralyzed strapped to an obelisk and has 30 HP. Half damage is assigned to each familar in order. They are AC 10 (naked) and are paralyzed (half damage goes to Vampire). 5 rounds to defeat or Vampire becomes Umbral Vampire.

8. If reduced to 0 hp Vampire is teleported to Black Cauldron PCs encountered level 7. Cauldron swells and explodes in 1d4 rounds (8d6 piercing damage 20' save for half). Huge Avatar of Myrkul appears (refluffed death knight).

Party
Light Domain Cleric
Lightning Sorcerer
Glamour Bard
Celestial Bladelock w/legendary weapon (+2 greatsword +2d6 necrotic)
Way of Fists Monk w/vicious weapon
Champion Fighter sword and w/board vicious trident

Spellcasters have +1 wands/amulets type stuff with some +2 ones located in the adventure.
 
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xp budget is 1800, 1200 and 15600 for low/medium/high. Most encounters are mediums
Is this right? It is just the 1200 is less than the 1800 and way low compared to the 15,600 so I'm not sure if something was types wrong. I never use the budget and just wing things. The encounter look cool though.
 



They did the death knight Aspirant . Wom initiate blasted the party.

Last action they got after command and stunning strikes.

Then they bought Bhaalists. Hold person took care of them I don't think any got a go.

4 vampire spawn put up surpringly decent fight. Cleric got bit twice. They went down after a few rounds.

3 shirt rest PCs. 3 long rest who are conserving their spells a bit. Warlocks having a blast due to short rest and prayer of healing short rest.
 

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