D&D (2024) Messed Up an Encounter. Level 8 PCs.

Here is the text from daylight:

“If any of this spell's area overlaps with an area of Darkness created by a spell of level 3 or lower, that other spell is dispelled.”

So it is dispelled. But now that I read it, it says the OTHER spell is dispelled.

darkness: If any of this spell’s area overlaps with an area of Bright Light or Dim Light created by a spell of level 2 or lower, that other spell is dispelled.

So this seems like a weird thing where they made Daylight a combat spell and failed to include its counterpart. You’re right that it probably has to be cast at 4th level if you rule it can dispel daylight. Unless you rule that the second spell always dispels the first spell. In previous editions, they countered each other and both were dispelled

Was reasonably recently I paid attention to 5.0 daylight spell. Useful in BG3 key encounter.

It's useful for certain undead as well.

New ones really good vs vampires though.

One way to kill them permanently. Stake and bake.
 

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This week's session was pure roleplaying almost 1 encounter. The carnival might take 2 sessions.

Rough outline/plan.

Session 1. This week mostly social and RP.

Session 2. Circus starts, 4 major acts, several sideshow.

Session 3. Carnival of souls starts. Combat breaks out.

Session 4. More Combat and social leasing up to big reveal.

Session 5. Bosses make an appearance if defeated an avatar of Myrkul appears. Defeat Avatar hit level 9.

Carnival can be R16 or 18. Inspirations Rakdos from Ravnica, Lost Boys and Blade 2 movies, Sharess Kiss and Cazador elements of BG3. Narcotics and booze also fine to use. One PC already drunk blood wine DM special.

Given inspo mentioned here, feels like you could ratchet the difficulty of the actual encounter up if the players are tempted or indulge in their vices while exploring the carnival's acts or side shows e.g. Based on one or more poor decisions, now receive disadv. on rolls for X condition/spell effects for the next hour.
 

Given inspo mentioned here, feels like you could ratchet the difficulty of the actual encounter up if the players are tempted or indulge in their vices while exploring the carnival's acts or side shows e.g. Based on one or more poor decisions, now receive disadv. on rolls for X condition/spell effects for the next hour.

Similar idea but PCs are usually to savvy to willingly take substances that impair or poison them.

One did as it gave +2 dexterity for ten days. Save vs oll effect.
 

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