Yeah, I started with a vial but the concept never worked out. I haven't gotten to the section on potions yet so I may try something else.
It was tricky to come up with a magic item layout I liked. For template simplicity, I decided to separate the sets for magic items that have powers and magic items that don't (3 icons in the master slide for those powers, 1 for those w/o). The level / bonus / cost tables in the PHB didn't fit well and seemed of minimal use when people mostly care about the bonus of
their magic items, so I created cards without that information, assuming it will be filled in wherever someone wants (upper-right in the card, or in one of the info boxes), and only called out info box requests for
other specific abilities based on item level or character attributes.
Ultimately, I knew my players would want to personalize their items with names and the specific armor / weapon type, and I thought this was the best balance of information presented on generic cards for everyone, and making the transition from those cards to personalized cards for those that wanted to tweak them in PowerPoint. I might try a couple more things, but those are the considerations.
I'm about halfway through the set. I'll add them to the
complete card set soon. Here's a preview of a generic magic item and a personalized version: