Agreed.a 'character contract' should exist between the player(s) and the DM. It's a metagame agreement. Something that's settled outside the game.
The question isn't "what's moral"? D&D campaigns are woefully ill-equipped to answer that. The question should be "what kind of game do we want to play?" A rule system can't answer that
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People get caught up arguing alignment interpretations vis a vis their characters actions when they really should be discussing basic ground rules for the campaign; what constitutes acceptable in-game behavior.
It depends on the in-system support. If the in-system "support" is a type of constraint on character development (which alignment, and some personality flaw systems, can be) I'm not such a big fan.Like I said, in my experience, the better the roleplayer the less likely it is that they are going to get outraged by in system support for a character contract.
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Typically the good players look at the in system support, and think something lequivalent to, "Cool. I would have created and abided by an implicit or explicit character contract anyway, so this is in no way a burden."
A system which rewards me for doing interesting things with my character's personality (eg my Loyalty trait gives a bonus to attack or defence when I'm fighting in pursuit of the cause) is a different matter.
My view of traditional D&D alignment is that it is too narrow a vision of human morality to be of any use in a game with any sort of modernist inclinations (which most D&D games have to a greater or lesser extent, in my experience). The games in which I've seen the most interesting character development and player commitment to that character development have been alignment-free, but have been set up so that that character development wouldn't come back and penalise the player (eg by requiring mechanically or plotwise sub-optimal choices).
I'm not sure what your threshold for knowledge is - but I have a rational belief as to why they did this. They changed the alignment system from a failed attempt at a total moral classificatory scheme to a genre-appropriate attempt to label heroes and villains. "Lawful Good" is Galahad, "Good" is Robin Hood, "Evil" is the Sherrif of Nottingham and "Chaotic Evil" is Ungoliant.Nobody really has any clue why they retained LG and CE, and nobody really knows why they axed the neutrals, the CG, and the LE (which is really bizarro because LE was one that stood out the most).