Other than Math, there are no posts that show WotC confirmed it. I find that claim dubious.I've read in several places that the math behind skill challenges is broken. Some have claimed that WotC confirmed this. Can someone please enlighten me as to why they are broken?
Other than Math, there are no posts that show WotC confirmed it. I find that claim dubious.
Statistics can be made to prove anything. Even that the world isn't round (it isn't; it is oval, but you get what I mean).
Look at his first example of math:
Total Outcome: Adding both of these scenarios together gives us: .2508 = 25.08% win rate. So basically with my party taking on the easiest possible challenge, they have only a 1 in 4 chance of succeeding.
That is using meduim difficulty.
But not all difficulties are supposed to be meduim.
Every listed skill challenge has some meduim, some easy and few hard skill DCs.
The only time that the % success is really bad is Level 1 characters attempting complexity 5 challenges. 7.17%, about 1 in 14.
But that is a complexity way above their level. I hardly think that argument was fair.
Other than Math, there are no posts that show WotC confirmed it. I find that claim dubious.
Other than Math, there are no posts that show WotC confirmed it. I find that claim dubious.
Q: There’s a big thread on ENWorld about the math behind skill challenges. There’s been experience that shows that they work, but the math to prove that they are broken seems solid.
A: Skill challenges are interesting, since they are not reflected in the written rules as they were intended. They started as more “combat” with initiative, etc., but eventually moved them to be more free form. They were intended as more of a framework, not strictly mechanical. When planning a non-combat encounter, try to come up with options, different ways to play out while not stopping the game. (i.e. don’t build in a roadblock if they don’t succeed at the skill challenge.)
They want to address different ways to handle it without errata-ing. That might make it into a future DMG. Here are ways to do things differently, not “these rules are different.”
Other than Math, there are no posts that show WotC confirmed it. I find that claim dubious.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.