Dr. Strangemonkey
First Post
I'd like a Point of Light setting that wasn't a city.
Something like the Shire or Rivendell where you have a broad geographical location that can function as a multi-tier homebase for a mixed race party.
If you wanted to make it larger you could do something like Mirkwood or the Nentire Vale but in greater detail.
As a homebase you could write up with factions and 'unlockable' content that you would engage with with interlude hooks - an inverse adventure hook where what you work with are things that you transition out of generic adventure tropes so you can develop your relationship with the home based.
Sort of achievement style stuff like:
The Abbey of Bahamut in Quiessence -
Faction Favors -
1st Level - Party has a good or unaligned divine source PC +5 to social checks
1st Level - Party has a PC dedicated to Bahamut invitation to Abbey
3rd Level+ - Party comes into Vale with evidence of slaying an evil dragon, Initiate to Abbey and may purchase healing potions
etc.
etc.
10th Level - Party with Apprentice level entrance in Abbey gains access to Abbey dimensional gate.
and so forth.
Alternately - develop a skill challenge system that works spefically to add a Dynasties and Demagogues mini-game to the system.
Something like the Shire or Rivendell where you have a broad geographical location that can function as a multi-tier homebase for a mixed race party.
If you wanted to make it larger you could do something like Mirkwood or the Nentire Vale but in greater detail.
As a homebase you could write up with factions and 'unlockable' content that you would engage with with interlude hooks - an inverse adventure hook where what you work with are things that you transition out of generic adventure tropes so you can develop your relationship with the home based.
Sort of achievement style stuff like:
The Abbey of Bahamut in Quiessence -
Faction Favors -
1st Level - Party has a good or unaligned divine source PC +5 to social checks
1st Level - Party has a PC dedicated to Bahamut invitation to Abbey
3rd Level+ - Party comes into Vale with evidence of slaying an evil dragon, Initiate to Abbey and may purchase healing potions
etc.
etc.
10th Level - Party with Apprentice level entrance in Abbey gains access to Abbey dimensional gate.
and so forth.
Alternately - develop a skill challenge system that works spefically to add a Dynasties and Demagogues mini-game to the system.