This thread exists so DanmarLOK, the guy who originally created the Goblin Fleshraiser, can see my take on his monster. Over at ENWorld we get all the pretty combat icons Yippy!
The monster first appeared at WotC's forums, here. Feel free to provide feedback here or there.
Credit goes to DanmarLOK.
GOBLIN FLESHRAISER Level 3 Controller (Leader) XP 150
Small natural humanoid
Initiative +3 Senses Perception +2; low-light vision
HP 46; Bloodied 23; see also death’s door
AC 17; Fort 14, Ref 15, Will 16
Immune fear
Speed 6; see also goblin tactics
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Blackroot Staff (standard; at-will) ◦ Weapon
+7 vs. AC; 1d6 + 1 damage.
Soul Calling (standard; at-will) ◦ Necrotic
Ranged 10; +7 vs. Will; 2d6 + 1 necrotic damage, and the target slides 1 square.
Visions of Torment (standard; at-will) ◦ Psychic
Ranged 10; +7 vs. Will; the target is assailed by visions of tormented spirits; 2d6 + 1 psychic damage, and the target is blinded (save ends).
Claws of the Departed (standard; recharge ) ◦ Necrotic
Area burst 3 within 10; +7 vs. Reflex; ghostly hands rise from the ground and grab at the target; ongoing 5 necrotic damage and creatures in the burst are immobilized (save ends both).
Blood Sacrifice (standard; recharge ) ◦ Necrotic
Ranged 10; targets one allied goblin of a lower level than the goblin fleshraiser; the target dies; see also raise the fallen.
Raise the Fallen (immediate reaction; after using blood sacrifice; at-will) ◦ Necrotic
Area burst 3 within 10; targets dead allied goblins; the targets become zombie rotters of Small size, which fight on the behest of the goblin fleshraiser until the end of the encounter or until the goblin fleshraiser dies, whichever comes first, after which time they turn back to corpses. The zombie rotters rise as a free action, and act after the goblin fleshraiser in the initiative order. A destroyed zombie rotter explodes, dealing 3 necrotic damage to all creatures in a close burst 1; see also death’s door.
Death’s Door (after using raise the fallen)
The goblin fleshraiser is bloodied.
Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
The goblin shifts 1 square.
Lead from the Rear (immediate interrupt, when targeted by a ranged attack; at-will)
The goblin fleshraiser can change the attack’s target to an adjacent ally of its level or lower.
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Alignment Evil Languages Common, Goblin
Skills Religion +5, Stealth +10, Thievery +10
Str 10 (+1) Dex 15 (+3) Wis 13 (+2)
Con 14 (+3) Int 19 (+0) Cha 18 (+5)
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Equipment leather robes, quarterstaff
The monster first appeared at WotC's forums, here. Feel free to provide feedback here or there.
Credit goes to DanmarLOK.
GOBLIN FLESHRAISER Level 3 Controller (Leader) XP 150
Small natural humanoid
Initiative +3 Senses Perception +2; low-light vision
HP 46; Bloodied 23; see also death’s door
AC 17; Fort 14, Ref 15, Will 16
Immune fear
Speed 6; see also goblin tactics
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Blackroot Staff (standard; at-will) ◦ Weapon
+7 vs. AC; 1d6 + 1 damage.
Soul Calling (standard; at-will) ◦ Necrotic
Ranged 10; +7 vs. Will; 2d6 + 1 necrotic damage, and the target slides 1 square.
Visions of Torment (standard; at-will) ◦ Psychic
Ranged 10; +7 vs. Will; the target is assailed by visions of tormented spirits; 2d6 + 1 psychic damage, and the target is blinded (save ends).
Claws of the Departed (standard; recharge ) ◦ Necrotic
Area burst 3 within 10; +7 vs. Reflex; ghostly hands rise from the ground and grab at the target; ongoing 5 necrotic damage and creatures in the burst are immobilized (save ends both).
Blood Sacrifice (standard; recharge ) ◦ Necrotic
Ranged 10; targets one allied goblin of a lower level than the goblin fleshraiser; the target dies; see also raise the fallen.
Raise the Fallen (immediate reaction; after using blood sacrifice; at-will) ◦ Necrotic
Area burst 3 within 10; targets dead allied goblins; the targets become zombie rotters of Small size, which fight on the behest of the goblin fleshraiser until the end of the encounter or until the goblin fleshraiser dies, whichever comes first, after which time they turn back to corpses. The zombie rotters rise as a free action, and act after the goblin fleshraiser in the initiative order. A destroyed zombie rotter explodes, dealing 3 necrotic damage to all creatures in a close burst 1; see also death’s door.
Death’s Door (after using raise the fallen)
The goblin fleshraiser is bloodied.
Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
The goblin shifts 1 square.
Lead from the Rear (immediate interrupt, when targeted by a ranged attack; at-will)
The goblin fleshraiser can change the attack’s target to an adjacent ally of its level or lower.
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Alignment Evil Languages Common, Goblin
Skills Religion +5, Stealth +10, Thievery +10
Str 10 (+1) Dex 15 (+3) Wis 13 (+2)
Con 14 (+3) Int 19 (+0) Cha 18 (+5)
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Equipment leather robes, quarterstaff
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