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Converting Al-Qadim and Oriental Adventures creatures

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Yeah, and I guess it's done.

I like it, but why is it less dangerous cooked? You have this for the cooked bird:

"Utoyasukata Flesh: Ingested, Fort Save DC 14, primary damage 1d4 Con, secondary damage nauseated for 1d8 hours. A creature that succeeds on the save against the secondary damage is still sickened for 1d8 hours."

And this for the uncooked bird:

"Utoyasukata Blood: Contact, Fort Save DC 14, primary damage 1d4 Con, secondary damage 1d4 Con."

Given that the original monster blurb killed people who ate the bird and rolled a one I think that maybe the food bit should say something more like:

"Utoyasukata Flesh: Ingested, Fort Save DC 14, primary damage 1d4 Con, secondary damage 1d4 Con. A creature that succeeds on the save against the secondary damage is still sickened for 1d8 hours."

That gives you the same amount of Con damage as skin exposure and still adds the sickened on the top.

I'm sure that assasins will want to harvest this poison. Do you think the blurb needs a bit of text? I'd say the DC should be similar to cooking the bird.

How is this:

A DC 19 Craft (alchemy)? check is needed to safely extract the blood of an utoyasukata. If the check fails, anyone drawing the blood is exposed to the following poison:

Utoyasukata Blood: Contact, Fort Save DC 14, primary damage 1d4 Con, secondary damage 1d4 Con.​

I'm not sure on the name of the skill needed to prepare poison. I can't find anything in the SRD.
 

I don't know; it seems to me from the original text that the blood is supposed to be more poisonous than the flesh. Regarding people who roll 1 on a save dying, I think that's an artifact of the old "critical failure" system, which probably isn't appropriate to 3.X.
 

I don't know; it seems to me from the original text that the blood is supposed to be more poisonous than the flesh. Regarding people who roll 1 on a save dying, I think that's an artifact of the old "critical failure" system, which probably isn't appropriate to 3.X.

Yeah, that's the way I understood it. Note also...

Once the bird is slain, care must still be taken in the handling of the carcass for the poison remains deadly for up to one hour after the creature's death.

...so by the time of preparation, the poison has undoubtedly weakened.

That passage above also leads me to think we needn't worry about having stats for using harvested poison, as it would need to be used almost immediately. That could probably be ad-libbed by a DM if such a situation arose (like some wacky assassin carrying a live utoyasukata just to have a ready source of venom). :)
 

Would an assassin's poison use ability protect him from waving a bloody, flapping utoyasukata around and splashing himself? :p
 


Segarran, Lesser
CLIMATE/TERRAIN: Any
FREQUENCY: Rare
ORGANIZATION: Cadres
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: Average (8-10)
TREASURE: Nil
ALIGNMENT: Chaotic evil
NO. APPEARING: 1-20 (or more)
ARMOR CLASS: 1
MOVEMENT: 9
HIT DICE: 5+5
THAC0: 16
NO. OF ATTACKS: 1
DAMAGE/ATTACK: By weapon type +2 or 2d8 (bite)
SPECIAL ATTACKS: Fight and save as 5th-level warriors
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: 10%
SIZE: M (6' tall)
MORALE: Fearless (20)
LEVEL/XP VALUE: 1,400

Segarran, Greater
CLIMATE/TERRAIN: Tropical/forests
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Carnivore
INTELLIGENCE: Very to genius (11-18)
TREASURE: A
ALIGNMENT: Chaotic evil
NO. APPEARING: 1
ARMOR CLASS: -2
MOVEMENT: 12 (as human), or 9, Sw 12 (Fl 18, D)
HIT DICE: 9+18
THAC0: As priest
NO. OF ATTACKS: 1 (as human) or 2
DAMAGE/ATTACK: By weapon type +6 or 3d6 (bite)/2d10 (tail)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 20%
SIZE: M (6' tall) or H (30' long)
MORALE: Champion (16)
LEVEL/XP VALUE: 8,000+1,000 per level above 12

Segarrans are special minions of Ragarra, an ancient, evil goddess of the jungle, typhoons, and revenge, once openly worshipped in the Ruined Kingdoms.

A lesser segarran has the head and tail of a crocodile but the stocky, heavily muscled hody of a human or humanoid. Lesser segarrans are usually created from devoted followers, but they also can he created from infant crocodiles using a spell granted only to Ragarra's priestesses. These lesser servants have average human intelligence and can communicate in Midani or any of the dead tongues of the Ruined Kingdoms.

Combat: Lesser segarrans fight using the tactics and weapons of 5th-level human warriors, though their supernatural strength lends them a +2 bonus on damage. If unarmed, they attack by biting for 2-16 (2d8) points of damage. All lesser segarrans have 10% magic resistance.

Habitat/Society: Once, when the powers of Ragarra were great, even her lesser servants could assume human form and walk the city streets unnoticed; now they are limited to their half-reptile form. They are found primarily in the Ruined Kingdoms and Zakhara's earten jungles, but they sometimes can he encountered mingling with human society at night, when they can hide their monstrosity through careful disguise. More oftenn they are used as defenders for Ragarra's few shrines or as protectors for her chosen few.

Ecology: All segarrans are voracious carnivores. Though they usually subsist on animal meat, they ritually devour their enemies' remains at the end of every battle. When slain, they return to their original (human or baby crocodile) form.

Greater Segarran

Only Ragarra's most favored high-level priestesses become greater segarrans as a result of powerful magic. Once transformed, they retain their original human form. Furthermore, they can also assume a towering reptilian shape at will, with the transformation taking but a single round. This reptilian form depends on the personality or whim of the priestess, but usually includes at least the head and tail of a giant crocodile, At 16th level, a greater segarran's reptile form can also include a pair of giant bat wings, permitting her to fly at a rate of 18.

Combat: While in human form, Ragarra's chosen fight using the tactics, magical items, and weapons of priests, though their supernatural strength lends them a +6 bonus on damage. They never wear armor, though they may use magical Items (such as a ring of protection) to enhance their Armor Class. All greater segarrans have 20% magic resistance.

Although they retain most of their priest spells from before the transformation, greater segarrans cannot memorize the highest level spells to which they are normally allowed (for instance, a 13th-level priestess, while a greater segarran, cannot memorize or cast her 6th-level spells).

In her reptilian form, a greater segarran can attack with her massive jaws (3d6 points of damage) and swipe up to 3 opponents standing beside or behind her with her powerful tail (2d10 points of damage). At 16th level, a segarran's bat wings can also be used for two wing buffets instead of flight, each inflicting 2d6 points of damage. All victims of a tail swipe or wing buffet must save vs. paralyzation or be stunned for 1-4 rounds.

Habitat/Society: In addition to the loss of her most powerful spell, a priestess of Ragarra must have a Wisdom of 17 and be at least 12th level to complete the exhausting ceremony that transforms her into a greater segarran.
In return for such power, the priestess must swear to undertake a difficult quest or perform a dangerous service for her goddess. Those few who disappoint Ragarra are punished with a painful demise and suffer an eternity of undeath. More details about the cult of Ragnarra can be found in Chapter Three of the Campaign Guide.

Ecology: Greater segarrans can easily infiltrate human society. The only clue to their monstrous nature is their craving for raw meat. They must eat the flesh of their fallen enemies as a tribute to Ragarra.

Originally appeared in Ruined Kingdoms (1994).
 

Monstrous humanoid, I guess? Also, I think at least the greater version, if not both, should be a template.
 

I'm thinking monster for lesser, template for greater.

And monstrous humanoid seems appropriate.
 

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