RPG Evolution: Eat, Kill, Love

What is about a monster that makes you to decide to keep it as a pet, kill it, or eat it?
In a monster-filled world, what's okay to eat?

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Picture courtesy of Pixabay.​

Drawing inspiration from the book Some We Love, Some We Hate, Some We Eat, let's explore the often-unexamined categories of creatures that adventurers in Dungeons & Dragons might consider off-limits, acceptable targets, or even potential food sources.

Some We Love: Companions, Allies, & the Untouchables​

Within the vast bestiary of D&D, there are creatures that rarely, if ever, find themselves on an adventurer's plate. This category, "some we love," encompasses more than just creatures held as pets. For a Beastmaster Ranger, their primal companion is undoubtedly considered family, an ally whose well-being is paramount. Similarly, summoned creatures, be they a wizard's familiar or a cleric's celestial ally, are extensions of the spellcaster's power and are treated with a degree of respect, if not affection.

Beyond companions, there are entire categories of creatures that most adventurers would likely deem off-limits for consumption due to their inherent nature or societal standing. Creatures of high intelligence, those associated with divine or powerful forces, or those considered "civilized" fall into this category. Eating a Celestial or a Fey creature would likely be seen as blasphemous or deeply taboo. Giants, with their complex societies and often significant power, would similarly be considered more than mere beasts to be hunted for food. And, of course, the various humanoid species – humans, elves, dwarves, halflings, and more – are typically recognized as sentient beings, making their consumption an act of cannibalism, a line most adventurers, even the most morally ambiguous, would hesitate to cross.

Some We Hate: Foes and the Unnatural​

Then there are the creatures that fall into the "some we hate" category, those openly hostile entities that often feel less connected to the natural cycle of life. Constructs, often mindless automatons or magically animated objects, present little ethical dilemma when destroyed, though their consumption would likely be impractical. Fiends, beings from the Lower Planes embodying evil and corruption, are almost universally reviled, and the thought of consuming them would likely be repulsive. Undead creatures, beings animated by negative energy or dark magic, similarly fall into this category of things to be vanquished without a second thought for their edibility.

It should be noted that classifying creatures as enemies or lesser can be justification for enslavement and abuse. For example, elementals are bound into Khyber dragonshards, and creator of Eberron Keith Baker was asked how that's justified:

There’s no easy answers in Eberron. The elemental binders of Zilargo claim that bound elementals are perfectly content; that elementals don’t experience the passage of time the way humans do. All they wish is to express their elemental nature, and that’s what they do through the binding...On the other hand, an Ashbound druid will tell you that this is a fundamental disruption of the natural order. And any random person might say “When a bound elemental is released, it usually goes on a rampage. That means it was unhappy, right?” ... So: there’s no absolute answer. Some people are certain that the elementals are entirely happy, and others are certain that it’s a barbaric and inhumane practice. What I can say is that MOST of the people in the Five Nations don’t think about it at all; to them, it’s no different from yoking an ox or using a bonfire to cook dinner.

Interestingly, Delicious in Dungeon offers a twist even on these categories. Earth golems are depicted as being used as roaming farmland, their mineral bodies cultivated for resources, and ghosts who attack can inadvertently chill objects, even creating a form of sorbet, showcasing an unexpected utility even in traditionally "hated" creatures.

Some We Eat: Beasts, Monsters, and the Questionable​

The D&D rulebooks themselves offer little specific guidance on what constitutes "edible." However, the 2024 Player's Handbook formalizes the use of Chef's Tools to create rations from "raw materials." This leaves the definition of "raw materials" open to interpretation, and a pragmatic (or perhaps desperate) adventuring party might certainly consider the corpses of monsters as a viable source.

The intelligence bar for sentience is generally considered 3, but whether or not PCs can perceive a creature as sentient is as factor, as is the creature's level of hostility to the party (they may be far more inclined to eat it if it attacked first). But it begs the question: where does the party draw the line on what they're willing to eat?

Delicious in Dungeon dives headfirst into this ambiguous space, with Laios and his companions readily consuming (and frequently arguing about) a staggering variety of creatures traditionally considered monsters. Aberrations, with their bizarre anatomies, might yield edible tentacles. Dragons, often depicted as apex predators and highly intelligent beings, become the centerpiece of elaborate meals. Elementals, at least in the case of the Undine, can be consumed for their magical essence. Monstrosities like Cockatrices and Basilisks are (perhaps not surprisingly) "taste like chicken." Even Oozes, seemingly amorphous and unappetizing, are dried and eaten, and various Plant monsters are found to be palatable.

Choose Carefully​

The shifting lines between these three categories can dramatically alter the tone of a D&D campaign. Player characters who readily consume sentient humanoids or giants will likely face vastly different reactions from the local populace compared to those who stick to more traditional game animals. Conversely, giants in mythology are often considered cannibals, but in many fantasy games are just larger humanoids. The ethics become even murkier when considering intelligent but non-humanoid creatures like dragons. Is it morally justifiable to eat a dragon if it can speak and reason? How creatures act and how they're treated will likely inform prejudices and assumptions in your campaign.

The answers to these questions, and the choices adventurers make can make the difference between cannibals preying on the weak and heroes living off the land (or dungeon).
 

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Michael Tresca

Michael Tresca

My current Greyhawk campaign features an organization of monks known as the Fat Boys. They travel the land in search of new recipes and new things to eat. The older and more experienced they get, the larger their beltline. My group has adopted the Fat Boys and end up spending a lot of downtime when they between adventures. The food is good at least.
 

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We once had a system of caves infested by goblins that raided nearby roads and settlements so we were paid to clear them.
It took a long time, and after a week or so, we found out that goblin meat is better tasting than their excuse for rations that was in spoils of war or whatever vermin or fungus you find in caves.
 

Also most things we eat do not try to eat us.
I was going to say similar. Whether that is because it is easier to farm non-predatory animals, or whether that it is because a preditor’s diet might include pathogens more like to harm us, is more difficult to say for sure.
 

I was going to say similar. Whether that is because it is easier to farm non-predatory animals, or whether that it is because a preditor’s diet might include pathogens more like to harm us, is more difficult to say for sure.
It is likely mainly because eating other carnivores is inefficient. When e.g. a cow eats grass, most of those nutrients and calories go toward maintenance, and only a relatively small amount toward actual growth. That's one of the reasons a vegetarian diet is better from an ecological perspective – as a general rule it's more efficient to grow things we can eat directly than growing things to feed to animals and then eat those animals*. Eating carnivores adds another step to the process. The fact that predators tend to concentrate various toxins, and that we avoid that by eating herbivores, is more of a happy coincidence.

* There are exceptions, such as regions that aren't suitable for growing human food that might be suitable for growing things for animals to eat, but I'm talking as a general rule.
 

Also most things we eat do not try to eat us. Plants and herbivores are the big ones. Most things that try to eat people we do not eat. Wolves, big cats, etc.
Most things we farm don't try to eat us because it's very calorie-inefficient. This doesn't make lion burgers or fried pirhanna taste bad - it's just expensive.
 


There are things that try to eat us that we eat. I have had fried gator and meatballs made from bear and wild boar sausage all of which come from animals that occasionally eat people, but they are very much a minority of general human diet.
 

How do they decide whether to kill eat or love?

Kill usually involves "is it threatening us, or does it have something we want and we think it'd kill us if we took it?"
Eat/harvest is "will we get mechanical benefits out of it in some way, or possibly mount its skull on our wagon?"
Love is "is it cute, can I fix it, maybe it can be a combat pet?"
 

Can we eat it?

Is it person-shaped? Is it a person? (or sapient)

Generally, in fantasy, eating a sapient person-shaped creature (or making things out of it's remains) is considered cannibalism and evil (and gross).

But of course, we have plenty of sapient creatures who are NOT person-shaped! It took me a while, but at some point I came to the opinion that making things out of dragon hide, scale, talons, etc is no different from making things out of human skin . . . at least, to the dragons! (assuming D&D style sapient dragons) Obviously, not everybody agrees with that sentiment, in world or at the table . . .

I run an afterschool club for middle schoolers . . . and they are down with killing and cooking up just about anything! Person-shaped, sapient, dangerous . . . I might as well be running a "Delicious in Dungeon" campaign. They've grilled up cockatrice burgers, werewolf jerky, they were even eyeing this smurf sage NPC that was crucial to the plot . . . one kid kept asking if he could eat babies, but it was for shock value . . .
 

I was going to say similar. Whether that is because it is easier to farm non-predatory animals, or whether that it is because a preditor’s diet might include pathogens more like to harm us, is more difficult to say for sure.
I've been told that it comes down to
  • They are far more dangerous that your typical herbivore.
  • They are rarer than typical prey animals.
  • Their meat is less appealing than typical prey animals.
 

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