Imaro
Legend
Okay, I've been pondering on why 4e just hasn't grabbed me... and with the proclamation of my gaming group this past Sunday that they didn't really enjoy playing 4e (this came out of left field, as I thought they were enjoying it and I was "meh" about it.) and would rather me go back to running nWoD, 3.5 or Castles & Crusades I did some serious thinking. One thing I came up with was the disconnect that 4e seemed to create in both I and my players.
First... I'm not really talking about the simulationist/gamist thing though they could be related. I realize I have a disconnect as far as what this game is trying to accomplish. D&D 4e tries to meld two worlds together (highly detailed and freeform) and because of this doesn't really vibe with me and my group.
On the one hand you have the "stunting" rules and the free-formish skills and even the classes that aren't really classes. This is all great stuff until you hit combat. Suddenly you're caught in two worlds, the freeform (I can create a stunt out the blue to spin off a wall and kick a monster in the face driving him back a space)... vs. the specific (I'm a Rogue, and I grab up the fighters sword and...can't use my powers.). I think the disconnect is that a DM has to arbitrate between this two things with no logical consistency.
I mean can I perform a stunt that lets me do the same thing as my power with a greataxe? Or perform a stunt that mimics another classes abilities? If so what's the point of actually having powers...and if not... where is the limit drawn. It just feels forced and not well thought out.
I mean for me I enjoy 3.5 and I enjoy C&C. If I want a game with tight rules, specific classes and codified actions I play 3.5 and my players know what to expect, and how to play the game. If I want a more freeform game with broad class archetypes, a minimum of detailed rules, and a freeform action mechanic I play C&C...yet 4e seems to be a hybrid I just am not finding myself thrilled about, and my players are becoming frustrated with as far as the vast contrast between the numerous things with very specific limitations and rules vs. freeform and broadly encompassing things.
Any suggestions or thoughts. I really hope I didn't waste the money on this corebook set to just put it up somewhere and let it collect dust, but it's looking that way.
First... I'm not really talking about the simulationist/gamist thing though they could be related. I realize I have a disconnect as far as what this game is trying to accomplish. D&D 4e tries to meld two worlds together (highly detailed and freeform) and because of this doesn't really vibe with me and my group.
On the one hand you have the "stunting" rules and the free-formish skills and even the classes that aren't really classes. This is all great stuff until you hit combat. Suddenly you're caught in two worlds, the freeform (I can create a stunt out the blue to spin off a wall and kick a monster in the face driving him back a space)... vs. the specific (I'm a Rogue, and I grab up the fighters sword and...can't use my powers.). I think the disconnect is that a DM has to arbitrate between this two things with no logical consistency.
I mean can I perform a stunt that lets me do the same thing as my power with a greataxe? Or perform a stunt that mimics another classes abilities? If so what's the point of actually having powers...and if not... where is the limit drawn. It just feels forced and not well thought out.
I mean for me I enjoy 3.5 and I enjoy C&C. If I want a game with tight rules, specific classes and codified actions I play 3.5 and my players know what to expect, and how to play the game. If I want a more freeform game with broad class archetypes, a minimum of detailed rules, and a freeform action mechanic I play C&C...yet 4e seems to be a hybrid I just am not finding myself thrilled about, and my players are becoming frustrated with as far as the vast contrast between the numerous things with very specific limitations and rules vs. freeform and broadly encompassing things.
Any suggestions or thoughts. I really hope I didn't waste the money on this corebook set to just put it up somewhere and let it collect dust, but it's looking that way.