Stormtower
First Post
This statement makes no sense to me. Do you mean spellcaster should get full progression in their spells AND multiclass? And then you say they are over powered? I don't understand what you are getting at. Could you please explain.
The issues are discreet and mutually exclusive of one another, only related in that they both involve casters. Issue #1 is that casters (specifically clerics, druids & wizards) outshine other base classes in 3.X. Issue #2 is that multiclassing a caster into a non-casting class puts that PC far behind the expected power curve for its level.
What I am saying is that I would like the developers to innovate and test some solutions that accomplish all of the following:
Allow multiclassing casters to not fall behind in their spell progression and thus feel unable to contribute equally in combat vs. full-progression casters. It is widely considered suboptimal for casters to even dabble in non full-progression PrCs or multiclass into other base classes. This has been well established on ENWorld and elsewhere and is not worth derailing the thread over.
Revamp the caster classes by fixing known balance issues with 3.5 magic (to Paizo's credit, they've attacked the polymorph subschool problems, which are heinously broken and easily abused) while simultaneously bringing high-level casters in line with high-level rogues, fighters and other "non-magical" characters. My preference would be to level things out by slightly nerfing casters and slightly buffing the others.
As to the specifics of how to accomplish this: I leave it to the devs. I have my own homebrew solutions to these problems, but they involve table culture management rather than deep mechanical changes to the game system. My concern is not, and never has been, home play. Any DM worth his or her salt knows how to manage table culture at home. The broken stuff comes into play in public, organized games (such as the upcoming Pathfinder Society living campaign). Credit to Paizo for fixing the polymorph cheese. That's a good start.
If I were to make a go of it myself, the first thing I'd do is put some sort of hard cap on the long-duration stacking of named bonuses (as an example, Mass Conviction from the Spell Compendium with divine metamagic: extend spell makes saving throws fairly trivial instead of tense and dangerous).
Yeah, I want to have my cake and eat it, too. Already got what I want for my home games... now I want Paizo to innovate some solutions to these issues for organized play. That is what will ultimately attract or repel me vis-a-vis Pathfinder as an RPG game system. I'm already sold on Pathfinder as a game world setting.