We don't have much buffs in our game. The odd Eagle's splendor for some critical performance, mage armor, inspire courage if we have a bard. That's about it.
Well, I suppose it depends on how combat intensive your campaign is (yours isn't IIRC), and how much experience you have made using these buffs effectively, and how deadly the encounters you face usually are. The Dungeon Adventure Path are combat intensive, filled with lots of dangerous encounters, and we were often "understaffed" in the first place (We have ~4 PCs, and some of the adventure paths were planned for 6 PCs originally...)
Heh you say Clever or Lucky I say cowards, in my opinion all characters should soak up a percentage of their hits in an adventure, especially if they consistently have temporary hit points.I've also been toying with the idea of a once per encounter recharge mechanism, and I think I might tie it instead to second wind (which characters also normally can use only once per encounter). Basically, you spend a healing surge, but instead of regaining hit points, you get back an expended encounter power instead. This rewards players who were clever or lucky enough not to be hit.
I like combat.I haven't found any adventure, much less an adventure path, that had not much too much combat scenes in it. The last time a player DMed a bought adventure in our group he said he had to cut out 90% of the combat scenes, and it still ended up a combat-heavy adventure.
Reynard - the problem is, by the time you say, "Oh crap a Bodak", you're already making saving throws. Unless you somehow knew that the bodak was there before you met it, you are going to be making saving throws immedietely.
Which means a large chunk of the party dies.
Only if the party is in the habit of stumbling blindly from one encounter to the next, without concern as to what's around the corner. in which case a few surprise rounds with Bodaks would probably do them good.
I like combat.![]()
But I still feel interested in what you might be playing. Am I missing something out? (Probably, but is this a matter of "opportunity cost" or would it appeal so much more to me? I'll never know...)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.