Jeff Wilder
First Post
That's exactly how D&D 3.5 is.I am aware that languages are very complex, however even in a game that requires some level of distinction between languages (such as a non-action game, possibly a Cthulu horror style game), you don't need much more than "are you fluent: yes/no".
(God, I'm so confused.)
Aside from costing skill points -- which, once you spend them, you never have to think of again -- D&D 3.5 languages are removed from the skill system.Now, since the game treats languages as a binary thing, and doesn't require a 20 level grade of fluency between them, that is why it should be removed from the skill system.
In Pathfinder, that is true. (And I also don't like it, which is why I changed it.) In D&D 3.5, what you just described above isn't how languages work.Basically.. in order to know 20 Languages, you HAVE to be Epic at forgery, etc.
And in order to be Epic at forgery, etc, you HAVE to know 20 languages.
I honestly can't tell, but you seem to think that in 3.5, when you have learned five languages (leaving aside bonus languages for INT) you also have a +5 in Speak Language. You don't. There's no "+" anything in Speak Language in 3.5. You just spend skill points, which you never worry about again, and write the language down on your character sheet. You are now fluent (and usually literate) in the language.
If your objection is, instead, that learning languages uses skill points, well ... languages aren't particularly important, but they're important enough to consume some character-building resources, and "skill points" makes more sense than anything else.
(And, again, I wouldn't play in any game in which someone's progress in learning a language was tracked. Hell, I wouldn't be interested in any game where tracking someone's progress in learning any skill was "important," I'm pretty sure.)