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This is a discussion for those who are interested to run a PbP campaign in the world of Call of Cthulhu under the rules of Chasium. I’ve the 5.6 edition.
Era - 1930.
Place - London -> middle east.

- House rules: Chaosium.
- Abilities: 2d6+6 for all abilities. EDU roll is 3d6+3.
- Rolling the dice: The Players will state their actions, the Game keeper
will choose the appropriate skill and will role the dice.
- Experience check: The keeper will state the checked skill for the
players, when times to upgrade the skill comes, the players will roll
experience using invisible castle. If the 1d100 score is higher then the
current skill value, the player will roll 1d10 and add the amount to the
skill. If the character rolls lower then the current skill value, he failed to
upgrade the skill this time.
- Sanity and Insanity: Try to remain with sanity, for your own sake :).
The current sanity is the maximum sanity in the beginning. Maximum
sanity can be raised or decreased. But it’s never go above the value of
(99-Cthulhu mythos skill value.)
- First Aid: if any one got hurt. A successful roll of the first aid skill raise
1d3 hp. Natural healing is 1d3 per week, and 3d3 using hospital.
- Melee – a character can parry ones per round instead of attacking. If
he chooses to attack, he cannot parry.
- A character with 0 magic points or 1 2 HP is unconscious.
 
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Strahd_Von_Evil

:devil:

Hey Von. Well.......... Ive poked around on other boards that have CoC games and most of them are all arkham, boston, or another north american city.

As you maybe know im running a D20 set in Buenos Aires Argentina and would warmly recommend you to take the game to a location you have connection to, as i have to South America. I think that in the end as GM it will make the description of places and behavior of NPC's more realistic and time correct for the country/city the action will develop. On the other hand you can allways take people to another dimension, make PC's explore time drowned cities below the outer peel of the Earth or a long time forgotten tunneling project in the outskirt of the city you choose.

You say middle east is interesting and yes it is, i would love to jump on that train :)

-DH
 


Yeah, but I need players for that. and it seems that not much are interested in lovecraftian stuff.

Well over the years playing in the mountain of madness campaign by Job. Ive seen many interested but they/we make a fraction of the people that plays the more standard systems D&D. Ive only seen 2 CoC games recruiting on my almost 4 years at Enworld. Job's and Gomez i think i saw once.

I guess the mortality of the games such game for special interested are less, even though the pace might be slower. CoC are by default, in my opinion a heavy role playing game, and more text is necessary. To not talk about the background is enormous.

Ive been recruiting for my game about 3-4 weeks i think and even you that are a aware EnWorld'er didnt see it. ^^

My guess is that you would need to spam talk to talk thread with on bump a day for some weeks to get 2-3 players to show interest.

-DH
 


I'd be interested in the game if I had a copy of the rules. Which rules set are you planning to use?


I’m anxious to use Chasium version of the game. I have version 5.6 rules, and not WoC’s D20.
But … if people will not have the rules, I’ll guess that I’ll have to switch to D20 since most of the people have it.
Right now it’s not even a recruiting thread, I want to find interest, then to agree on the campaign era, then on the place and after all this, the players can debate among themselves on the party members. I want the party members to know each other.
Let’s sat friends from college, even high school can be fine, neighborhood is fine also/.
I still don’t know what the first session will look like, I’ve tons of ideas. – from a poker night to a ride on a bus back from a party, to a delegation of student to somewhere…
That is why I want to build an intensive background with the players and connect it to a place and time.
 

I'd actually prefer the Chaosium rules, although I don't own a current copy of a rulebook. That's easily rectified.

The first step is to determine what sort of game you want to run. There's an awful lot of latitude in terms of what you can do with a modern/historical real world setting.
 

If i could pick i would go for a 1920 or a modern setting set to 2008. Old fashion or very modern with sat links, Internet, heavy guns, advanced chemicals, etc.

The thing is that in my opinion a 1920 game is by default more obscure, none advanced scientific advances or theories and the streets are not allwayss lith up with rows of streetlights. More shadows sort of speak ^^.

The modern is more fun because you get access to the days resources about places and such. Pimping up a thread with lots of photos is a obsesion of mine :)

-DH
 

I think we can agree on the era. The 20’ or 3o are the preferred years. The thrilling of those post WWI years of pre WWII years is a good for background scenario. The World recession and the rising of totalitarian powers in Europe and their influence.
Civil war in China and the war between china and Japan. The world’s tallest building - Empire State Building was built on May 3, 1931 in New York City. Air mail service across the Atlantic Ocean began, Radar was invented, Pluto is found! and more …

Now, I can agree for a player to play two investigators (even connected to each other if preferred – student and professor, two brothers and etc…) if no other players will show up.

About the beginning – what are the preferred method to begin a game.
1. do the investigators know that something is odd, or at least one of them saw something mythically that is connected to the mythos and shares is finding wit the other.
2. We are living in a “happy” regular world, but one day … ( I fell upon this diary / I saw those eyes staring at me from the sewer hatch / I saw something odd in the attic’s window across the street / Hey, that book and map belonged to my grandfather the skipper / That neighbor always freaked me out, even since I was a child (someone remember the old man from HomeAlone movie:))
 

Into the Woods

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