Ravingdork
Explorer
Whoah! Lots of replies! Thanks all!
What's wrong with polearm defenders and human TWF rangers? In any case, my gnome rogue was multiclassed into wizard for some blasting potential and we had a Gnoll Warlord for healing too. Sadly, our warlord got eaten by the Blue Ooze and so I didn't feel a need to mention her for this scenario. (I could still hear her death rattle upon closing the doors!
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That's a nice plan, had there been any legal squares to bull rush them to.
The X's mark squares we could not, or did not want to move to. Also, you can ready a move action.
I'm assuming the goblins in the dungeon set up the treasure trap. Also, several of the rats were eaten by the oozes. The problem was that the rats were too frightened to attack the oozes, but the oozes retaliated against US more than they ate the rats cause we kept attacking them.
It may have been modified (it was KOTS). There was water involved, I just didn't think it important enough to bring up.
There...are...different...rats...? We just called them R.O.U.L.S. It was never clear what kind they were (we players just assumed they were dire rats and the GM, just went along with it.
We bloodied it in the first couple of rounds (when we were fleeing out of the lair), but missed a whole lot after it split (natural 1s and such). Also, I strongly suspect the GM was tracking the HP wrong (I don't think he divided the HP after the split, so instead of 25/25, it was more like 50/50--he kept insisting that the stats of the Jr were identical to the Sr.).
We are all still learning the rules. Our GM likely didn't even consider such complex tactics as bull rushing at all before we looked them up in our desperate bid to escape this fiasco. He was likely just using very simple monster gang-rape rush tactics.
We missed a lot, so he probably fudged a few rolls himself to help us out (he's that kind of GM).
Small vs Large isn't a big enough difference to move through their squares...is it?
If we could just move through monsters spaces with a simple Athletics check, what would be the point of all those fancy mobility powers? Allowing such a thing sounds like it could cause problems later on. (Front line smont line! I jump over them and kill the wizard leader!)
He used it to kill a bunch of rats before we ever encoutnered the oozes.
They were darting in and out trying to get their share of the meal without being eaten. The problem was that when opportunities to bull rush the oozes popped up (thanks to an opening from the rats) we either still couldn't do it on account of the initiative order messing it up or my gnome being the only one who could do it (IF she weren't small).
You can't move diagonally through corners, no matter your size. Again, I don't belive the GM deliberately set the rats as blockers on purpose. He's just not that smart.
Hmm, the honest truth? I would have rolled an optimized party. Polearms and no shields on both defenders? a human ranger dual wielding? and a gnome brutal rogue. Ok, I always advocate that rule of play what you want, but I will admit that your party make up did in fact have something to do with it.
What's wrong with polearm defenders and human TWF rangers? In any case, my gnome rogue was multiclassed into wizard for some blasting potential and we had a Gnoll Warlord for healing too. Sadly, our warlord got eaten by the Blue Ooze and so I didn't feel a need to mention her for this scenario. (I could still hear her death rattle upon closing the doors!

How to brake the lock and run away:
* PCs at E7 and E8 use an Aid Attack action on Ooze Jr, giving the PC at E6 +4 on his next attack.
* E6 then bull rushes it with a +4 bonus, because he has legal squares to push it to: from CD-78 to CD-89. He then moves himself to square D7.
* PC at E5 uses a readied move action to move to B7 to prevent further trapping.
That's a nice plan, had there been any legal squares to bull rush them to.
I thought the X was something you couldn't move through.
Also you cannot ready a move action[iirc].
The X's mark squares we could not, or did not want to move to. Also, you can ready a move action.
I'd have negotiated with the oozes, since they're obviously not the typical eating machines you'd expect, or they wouldn't be using treasure to set up ambushes and working in concert with small fuzzy globs of food (i.e. dire rats).
I'm assuming the goblins in the dungeon set up the treasure trap. Also, several of the rats were eaten by the oozes. The problem was that the rats were too frightened to attack the oozes, but the oozes retaliated against US more than they ate the rats cause we kept attacking them.
If this is the Keep on the Shadowfell encounter, its heavily modified.
It may have been modified (it was KOTS). There was water involved, I just didn't think it important enough to bring up.
You're assuming that Raven wasn't just being a little loose with his language. I'd probably refer to them as dire rats too, unless I happened to check back in the monster manual and notice that "dire rats" are a separate thing. (Which i didn't, until your comment.)
There...are...different...rats...? We just called them R.O.U.L.S. It was never clear what kind they were (we players just assumed they were dire rats and the GM, just went along with it.
An Ochre Jelly can only split when it is first bloodied during the encounter so if the DM split it on his own to trap you guys than he either made a DM decision to tweak the encounter that then killed everyone or he messed up. If it was bloodied by your team and then split each half would only have, at most, 25ish hit points.
We bloodied it in the first couple of rounds (when we were fleeing out of the lair), but missed a whole lot after it split (natural 1s and such). Also, I strongly suspect the GM was tracking the HP wrong (I don't think he divided the HP after the split, so instead of 25/25, it was more like 50/50--he kept insisting that the stats of the Jr were identical to the Sr.).
If he also intentionally placed the rats in such a way to prevent escape, and then left them there to do no other action other than keep the Jellies from being bullrushed than that is some impressive tactical combat out of some of the lowest intelligent creatures.
We are all still learning the rules. Our GM likely didn't even consider such complex tactics as bull rushing at all before we looked them up in our desperate bid to escape this fiasco. He was likely just using very simple monster gang-rape rush tactics.
The whole thing screams out that the DM was treating the encounter as a player versus player tactical minature game and trying to win the game.
We missed a lot, so he probably fudged a few rolls himself to help us out (he's that kind of GM).
Your best bet is to have the Gnome (because he is small) try and make it to the other side of the Jellies so he can move the rats out of position to enable a bull rush.
Small vs Large isn't a big enough difference to move through their squares...is it?
(1) Why didn't anyone try to jump over the oozes? Assuming someone was trained in Athletics, they would only need a 21 or so to make the jump as a move action. Sure, they suffer an OA, but really - better that than death. (Note - on reflection, this is assuming your DM would allow something like this. I suppose technically you can't move through a foe, but it's a freaking floor-crawling ooze, so I'd allow it, myself.)
If we could just move through monsters spaces with a simple Athletics check, what would be the point of all those fancy mobility powers? Allowing such a thing sounds like it could cause problems later on. (Front line smont line! I jump over them and kill the wizard leader!)
(3) Did the dragonborn have his breath? He could have fried at least 2 of the rats if so.
He used it to kill a bunch of rats before we ever encoutnered the oozes.
Specifically, I think the dire rats are acting a bit too intelligently!
They were darting in and out trying to get their share of the meal without being eaten. The problem was that when opportunities to bull rush the oozes popped up (thanks to an opening from the rats) we either still couldn't do it on account of the initiative order messing it up or my gnome being the only one who could do it (IF she weren't small).
Really, if the DM is playing them like animals, they should probably either have gotten the heck out of there and waited for scraps, or else rushed forward to attack the PCs through the corners. It's clear that they set themselves up as push-blockers, which is just not ratlike at all.
You can't move diagonally through corners, no matter your size. Again, I don't belive the GM deliberately set the rats as blockers on purpose. He's just not that smart.