Illusion - one of the weakest schools? IMO, it is easily the strongest, 2nd only to conjuration.
Not really a big loss. Shadow evocation can replicate key evocation spells anyways (and possibly even better, since spells duplicated this way have a casting time of just 1 standard action and no need for material components - yay for contingency).
Generally, evocation is considered a subpar choice because its damage scales at a much slower rate compared to the opponent's rate of hp gain, and its effects can be replicated by conjuration and illusion. It does nothing to prevent your enemies from attacking you (because they are every bit as effective at 1 life as at full life), and thus deemed to be inferior to battlefield control spells such as glitterdust, web, stinking cloud, solid fog or evard's tentacles which stop them cold (if the enemies cannot touch you, it doesn't really matter if they are full hp or 1 hp, does it?).
Not true. Protection from X only prevents your opponent from exercising mental control over you, meaning that spells which do not exert ongoing control (such as sleep, suggestion, insanity, geas, irresistible dance etc still work). The spell really only blocks out charm/dominate spells (and even these have a much longer duration than protection from alignment, so an astute npc wizard can out-wait it), which makes up only a minor portion of enchantment spells.
The 3.0 FAQ covers this in detail.
To make her more true to the original Illusionist I made Evokation her banned school...yes it's not the best choice, but Illusionists shouldn't be able to blow things up for real.![]()
Not really a big loss. Shadow evocation can replicate key evocation spells anyways (and possibly even better, since spells duplicated this way have a casting time of just 1 standard action and no need for material components - yay for contingency).
Generally, evocation is considered a subpar choice because its damage scales at a much slower rate compared to the opponent's rate of hp gain, and its effects can be replicated by conjuration and illusion. It does nothing to prevent your enemies from attacking you (because they are every bit as effective at 1 life as at full life), and thus deemed to be inferior to battlefield control spells such as glitterdust, web, stinking cloud, solid fog or evard's tentacles which stop them cold (if the enemies cannot touch you, it doesn't really matter if they are full hp or 1 hp, does it?).

On top of that, pretty much every enchantment spell is negated by a 1st level protection from X.
Not true. Protection from X only prevents your opponent from exercising mental control over you, meaning that spells which do not exert ongoing control (such as sleep, suggestion, insanity, geas, irresistible dance etc still work). The spell really only blocks out charm/dominate spells (and even these have a much longer duration than protection from alignment, so an astute npc wizard can out-wait it), which makes up only a minor portion of enchantment spells.
The 3.0 FAQ covers this in detail.
