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I got mine yesterday, and overall I love it too. The art is beautiful and evocative, and the game mechanics all seem quite sound.

I have two disappointments though. The first is that the "background" section lacks several regions and countries that PCs could come from, like Evereska and Rashemen. My other disappointment is that many of the Paragon Paths seem rather generic, and are primarily new paths, rather than 4e conversions of classic FR archetypes, like Red Wizards, incantatrixes, and Hathran.
(Although from the sound of the FRCG writeup of Rashemen, the Witches probably use the Primal power source, and there's likely a "witch" primal controller class in PHII).
 

What does the umbiri (sp?) swordmage paragon path do?
It's a PP from Shade, with stealth and concealment powers.
11 - When you spend an action point, you and adjacent allies gain concealment until the start of your next turn.
11- gain resist necrotic 5 +1/2 level. When you use a swordmage aegis power, this increases by 10, and melee basic attacks deal 5 extra necrotic damage.
16 - You gain combat advantage against opponents you have concealment against.
The 11th level attack power does damage and creates a shadowy copy of yourself adjacent to the target which can flank and make OAs.
The 12th level power turns an ally invisible until he attacks or until the end of your next turn
The daily power dominates the target until the start of its following turn.
 

I don't think anyone has listed the Paragon and Epic feats, so here goes:

- Demonweb Spiral (warlock) - Enemies damaged by your Darkspiral Aura (dark pact boon) are immobilized.
- Distant Swordbond - call bonded weapon from up to 1 mile away as minor action
- Double Aegis - Mark two targets with aegis of assault or aegis of shielding.
- Improved Darkspiral Auda - Damage die of your darkspiral aura increases in size
- Master of Fire and Darkness - Drow can use both cloud of darkness and darkfire once per encounter
- Merciless killer (Drow) +5 damage if you have CA against a blooded foe
- Moongleam oath - +1 attacks and damage against shadow creatures
- Shocking Flame (genasi) - +2 damage when manifesting firesoul or stormsoul
- Stoneguard (genasi) +2 AC vs ranged attacks when manifesting earthsoul
- Stormrider (genasi) - 1 speed when manifesting windsoul or watersoul
- Venemous Heritage (drow) - Gain resist 5 poison and +2 to saves vs. poison
- War Wizardry (probably my favorite feat in the book) - Your arcane spells gain -5 to attacks and deal half damage when used against allies.

Epic Feats:
- Double Manifestation (genasi) can manifest two different elements at the same time.
- Total Aegis - Mark any targets in burst with aegis of assault or aegis of shielding.
 

Spellscarred is a mutliclass feat so no Fighter/Swordmage/Spellscarred etc.

Ah the answer to the issue with Swordmage's low Will is not to Dump stat them. The class has a +2 Will so a 14 Wisdom or Charisma will get you a respectable 14 in Will defence. Then if you want more you will need to pick up items to sure it up. Further Intelligent Blademaster lets you essentially forget about Strength anyway giving you Con, Int and either Cha or Wis as your 3 stats to focus on, with Int the clear priority.

Swordmages are the "go to the trouble" type of defender, rather than the Fighter "the trouble is comming to me" style.

I fully intend to bolster my will defense in every way possible. I was just wondering if they had utilities that: 1. grant saves with bonuses, 2. act as imediate interrupts that bolster defenses (like the wizard's shield). 3. have anything as wonderful as the wizard of the spiral tower's "shape the dream," utility.

I am really paranoid about being dominated....;)
 





Well, if the Spellscar counts as your multiclass feat, it better offer up some pretty good stuff. And some of the stuff you mentioned (darkvision 1sq,) I seriously doubt its it own class. So is there other things the spellscar grants, like bonuses on certain keyword attacks or on skill checks? From what you described, it sounds less like a class and more like a way to customize the class to make it your own... Which would probably help with those who wanted more customization/differences between the classes...

I guess I'm just looking for an example or two of the "Class" powers you mentioned, and a brief overview of what one of the PP's for spellscar looks like.
 
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