Using Sleep against constructs

Welcome to the zaniness that is 4e! Exception-based design! Pour yourself a dixie cup of kool-aid and pull up a chair!

Constructs can sleep.

Oozes can be tripped.

Undead can be scared.

Circles are square.

Wizards wear plate.

Etc!

It's a wonderful wacky world! Join the fun that is 4e!

...and have plenty of that kool-aid. The blue flavor is best; Lemme pour you a cup.

Hey, Nail, don't be a jackass.
 

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Meh. I can accept Sleep or Halt Undead or Halt Vermin or Halt Construct, and posit that the Sleep daily is actually a multispell that's an amalgamation of all of the above. Now we just need to get Sleep defined to the point where it's a condition that can be applied to all of the above creatures.

Well also I don't know a universal rule of fantasy that says undead don't sleep. In previous editions they did not, but I can think of lots of novels etc where undead were powered down or something that is effectively sleep. Furthermore to me it makes sense for intelligent undead, at least those from living races who slept would sleep even when undead. And why can't intelligent undead feel fear, if I was scarred enough of death to turn my self into a lich I think I would be scarred of being destroyed and made perma dead.

For me exception based design solves some of these issues I had with previous editions, though due to what I suspect are oversights it causes some problems. Oozes being knocked prone is an example. In the long run after much oversight catching errata, the exception based design may prove to be superior and not just a mixed bad of success and fail.
 

Hey, Nail, don't be a jackass.

I don't get it? All he did was point out some weird things that 4E promotes, which all appear to be true. Whats wrong with that? Or is it the kool-aid part your upset with?

I'm kind of taken aback that a moderator would come here and call someone a jackass when they weren't even flaming anyone or trolling or saying anything derogatory. :confused:

Maybe I missed it...
 

RigaMortus, I'd venture a guess that Nail's post got reported by people who were offended by it. Also, I think the mods prefer it if you don't discuss moderation in the thread where it happens.

Back on topic, a number of things changed from 3e to 4e. One big one is that a lot of blanket immunities by creature type got dropped. An upshot of this is that if a monster has an immunity it'll be listed right there in its statblock, rather than in an appendix in the back of the monster manual. Less page-flipping and not forgetting an important ability are features as far as I'm concerned.
-blarg
 

I don't get it? All he did was point out some weird things that 4E promotes, which all appear to be true.

That's not all he did.

Whats wrong with that? Or is it the kool-aid part your upset with?

That would be it. It gave his entire post a negative, condescending tone, implying that everying thing he listed is a bad thing and you are delusional/gullible (i.e. drinking drugged kool-aid) if you disagree with this charactization. As such, it can be considered derogatory and/or trolling.

At least, it seems that way to me. I didn't report his post, but I can see where it can be offensive to some people.
 

That's not all he did.



That would be it. It gave his entire post a negative, condescending tone, implying that everying thing he listed is a bad thing and you are delusional/gullible (i.e. drinking drugged kool-aid) if you disagree with this charactization. As such, it can be considered derogatory and/or trolling.

At least, it seems that way to me. I didn't report his post, but I can see where it can be offensive to some people.

Correct.
 

If it hadn't been for situations like that, my parents would never have let my brother and me waste so much time playing 1e. Honestly, they saw some educational value in it.

I once planned on teaching my kids to play D&D when they are old enough. Frankly, it never even crossed my mind that I wouldn't. Now, I'm pretty sure I won't. It's not just the simplification that's changed my mind, but it's one of the contributing factors.
Teach them 1e then ;-)
 

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