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D&D 4E Forked Thread: Al-Qadim, Land of Fate 4e

Quickleaf

Legend
Race in Zakhara

Here's some preliminary ideas for integrating the races into Zakhara's mythology and history...

DWARVES (”Dar al-Hajar”) - People of the Rock
Dwarven legend tells of how they were born from the Al-Akara mountains where they gave praise to the gods and revered their ancestors. While meditating on the mountaintop, the dwarven malik beheld a great meteorite fall from the sky and was divinely guided to take the stone to the Garden of Paradise. Upon entering, the malik saw that mankind squandered the gods’ gift and the elves grew arrogant, and he realized the stone had been sent to cleanse these wicked beings of their sins. Yet the malik hesitated, and he thought of the rivers of honey and the golden fruits – this would make a suitable home for his people, and provide riches for countless generations. So the malik turned his back on the divine revelation to instead marshal his people for war; however, upon returning home he found many years had passed and the giants of Nog had enslaved his people. Lamenting his greed, the malik tied the stone to his back and set off to suffer alongside his subjects until the time came for their freedom. The stone passed through the hands of generations of enslaved dwarves, a symbol of their faith and a promise of deliverance. In time the once white stone became black, a symbol of humility and poverty for the gods. Upon winning their freedom from the giants of Nog, the dwarves returned to their homeland and constructed a citadel where the sacred stone was kept. When the First Caliph preached the word of the Loregiver the dwarven mystic Diyab al-Rafiq was his most faithful companion, giving the First Caliph courage and wise council when he was called to make difficult decisions, and always standing by his side in battle. It is said the First Caliph said: “Diyab, you are my brother in this life and the next.” When the First Caliph’s allotted time on the earth drew near to the end, he set off with Diyab to the ancient dwarven citadel where the sacred stone was kept there he ascended into Heaven.

ELADRIN ("E'LA'DIN") - People of the Ascendency
Original inhabitants of the earthly Paradise seeking to find it and return, the eladrin are the peris of Persian myth. According to their legends, an e'la'din committed a grave crime in ages past and thus was their race ejected from the Garden of Paradise. At this time, the race divided into three tribes - one turned against the gods that exiled them and went to the bowels of the earth, the other sought to make a life among mortals and learn humility in the desert. The true e'la'din, however, haughtily vowed to create a new paradise beyond the gods' reach, and a great battle split the tribe three ways. Upon making a truce, the three tribes grudgingly swore an oath that if a way was discovered to return to the Garden of Paradise they would share it with the others. Thus the e'la'din called upon their magics and created a veil between worlds and set to work building cities of crystal, gold, and amber "beyond the emerald mountains of Qaf" (a metaphor meaning the Feywild). Now the e'la'din's paradise also became their prison, and they grew distant and cold from the rest of creation.
When the Law of the Loregiver was revealed many jinn refused to obey -angels were sent to convert them or destroy them. Some jinn sought refuge "beyond the emerald mountains of Qaf" where they encountered the graceful e'la'din, and covertly subugated them, and the land was renamed Jinnistan (a name many eladrin chafe at today). Stories of vanishing desert cities refer to e'la'din palaces which exist in flux between Jinnistan and Zakhara.

ELVES ("Aleef") - People of Surrender
When the race of the Garden of Paradise was divided, the true “aleef”(an Arabic word referring to the first letter of the alphabet and meaning “domesticated” or “surrendered”) submitted to the gods’ will and sought to create a new life as mortals. They learned the ways of the desert, becoming skilled trackers, falconers, and horse breeders. One day the aleef discovered a tribe unlike any they had met before – humans who had also been expelled from the Garden but had no memory of what had befallen them. Rejoicing at finding these “lost cousins”, the aleef welcomed them into their tents and taught them as children, and the two tribes swore to defend one another. However, the human sheikh Semal grew greedy and coveted the aleefi khedive’s daughter Huraiva; the khedive’s advisors warned him of the human’s capacity for treachery, but the khedive admonished them: “Have we too not been cast from the Garden?” No sooner had the bond of salt expired, Semal descended at night, raiding the aleef’s camp and capturing Huraiva. While the two grew to love one another, the khedive swore revenge and tracked the human sheikh across the desert back to his home. One night Semal woke to find his entire tribe missing – his aunts, uncles, stolen bride, and infant son. Desperate he searched for them but alas, the khedive’s magic had washed away all signs of the tribe, and Semal rent his garments and grieved mightily for his crime. Several years passed and Semal’s sadness only deepened until he wandered the desert seeking death, crying to the gods for punishment. A passing band of camel-herders happened upon him and nursed him back to health, but they were curious to know his story, and so Semal shared his grief and repentance with them, saying he had come to the desert to die. At once the camel-herders began rejoicing. “Who are you to scorn me so?” Implored Semal. And they answered him, “Why, sheikh, do you not recognize us? For we are none other than your former tribe!” Then they rejoiced at being reunited and they took him to the aleef khedive who forgave Semal: “Had you but asked for my daughter’s hand I would have given it, if she chose you.” And then Semal and Huraiva were reunited and bore many children whose tale is for another night…
 
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Jubelo

First Post
I noticed that dragonborn were left out of the table of contents, and thought I might give a reason for their appearance in the world.

When the last seal was broken, djinni leaped to the skies in fountains of cloud and lightning, marids returned to their lost coral palaces in floods, efriti burned through the skies like rising stars and dao made the earth tremble with their passage back to their secret homes in the earth. This troubled Bahumet, the world dragon, who lies curled beneath the emerald mountain of Qaf; his servants were gathered together to see what was transpiring in the world of the Ins.

I also thought that tieflings may be descendants of the people that lived in the cities of the Haunted Desert. Perhaps a pact with Djinn of some sort kept the signs of their ancestor's corruption from showing or perhaps they have only now started to come forth from the ruined cities.

I do have a couple design questions though.

In the 4e Monster Manual, Efreet are both only in the Epic tier.
Do we want to have lesser versions of the djinn, or do we just warn characters that these creatures are near godlike in power?

What monsters do you see as being in the epic tier or paragon tier?

I'd like to contribute, but don't know that I have the experience you may be looking for.

Jon
 

Quickleaf

Legend
Hi Jon! Glad you'd like to contribute.

I noticed that dragonborn were left out of the table of contents, and thought I might give a reason for their appearance in the world.

When the last seal was broken, djinni leaped to the skies in fountains of cloud and lightning, marids returned to their lost coral palaces in floods, efriti burned through the skies like rising stars and dao made the earth tremble with their passage back to their secret homes in the earth. This troubled Bahumet, the world dragon, who lies curled beneath the emerald mountain of Qaf; his servants were gathered together to see what was transpiring in the world of the Ins.
That's as good a background story as any, but I've got mixed feelings about including dragonborn. I know Zakhara is supposed to be a mixed race society with goblins "cheek to jowl" with humans, elves, and such, but they just feel forced on the setting. Maybe it's just me. However, if we decide that yes, we're including dragonborn then you're on the right track - something happened during the Great Unbinding to release them back into the world.

I also thought that tieflings may be descendants of the people that lived in the cities of the Haunted Desert. Perhaps a pact with Djinn of some sort kept the signs of their ancestor's corruption from showing or perhaps they have only now started to come forth from the ruined cities.
I was thinking the same thing - descendants of the ancestors whose people were destroyed by the gods for diablerie. Nearest I could come to "tiefling" in Arabic was "teef-ul-laah", not quite correct but the jist is "kindness of God", implying that they are a people who were mercifully spared.

In the 4e Monster Manual, Efreet are both only in the Epic tier.
Do we want to have lesser versions of the djinn, or do we just warn characters that these creatures are near godlike in power?
Yes, definitely paragon versions - those seem more like efreeti nobles.

What monsters do you see as being in the epic tier or paragon tier?
I'll leave that to Adam, our monster guy.....

I'd like to contribute, but don't know that I have the experience you may be looking for.
Great, don't worry about it. How would you most like to be involved?
 

Philosopher

First Post
I don't know anything about Hordelands. Are the Tuigan Khazar analogues?

The Hordelands are the open steppe between Faerun and Kara-Tur. According to the world map on p. 231 of the 3e Forgotten Realms Campaign Setting, the Hordelands are almost directly north of Zakhara. The Tuigan are similar to the real-world Mongols.

Since the Turks, like the Mongols, came from the Asian steppe, if we're going to go with Dr. Strangemonkey's suggestion of an analogue of the Seljuk Turks for AQ, having them be from the Hordelands seems to me to make sense.
 


Quickleaf

Legend
The Hordelands are the open steppe between Faerun and Kara-Tur. According to the world map on p. 231 of the 3e Forgotten Realms Campaign Setting, the Hordelands are almost directly north of Zakhara. The Tuigan are similar to the real-world Mongols.
Sounds like a good fit - that would place them near the Free Cities, and would certainly change those areas! It would make sense that the Mamluks then expand from Qudra to Liham and Umara to act as a buffer against the encroaching Tuigan army. Then a truce is signed when the Tuigan leader recognizes the Enlightened Faith, and soon after Tuigan caliphs are recognized in the Free Cities.

I've done some brainstorming on a tiefling backstory - it's quite long. I'd love some feedback on this and the other races.
[sblock=Tieflings - People of God's Kindness]
The people of what would become the Haunted Lands once lived in a verdant plain, but they were a divided people, their cities and tribes constantly in a state of war. Among them there was a sultan whose heart yearned for peace, but his people were beleaguered on all sides by warring tribes and feuding cities. His vizier was very old and learned in the ways of divination, and so the sultan asked: “How may I best bring peace to the land?”

Without hesitation, the vizier spoke with a voice as smooth as honey: “My great liege, I have foreseen that success will follow you and your descendants in battle. The people need a strong leader, one to unite them, but their hearts are filled with contention. Thus, only war will bring the peace you seek.”

Though his heart was heavy, the sultan donned his armor and sword and he set about conquering first the neighboring tribe, and then a city, and another. Smoke and wailing followed the sultan wherever he went, but it was as his vizier said, none could stand against him. He became a warlord, vicious and merciless, certain his campaign would lead to a lasting peace. While inspecting his spoils after beheading a rebellious general he found an old scroll which told of the City of Peace wherein whatever one wished would be granted.

Again he asked of his vizier: “I have learned of the City of Peace, and I am troubled…I began this war to unify the land, but now the peoples’ hearts turn against me. I did the best I could, but is there another way to peace? I must find the City of Peace even if it costs me my life.”

But his vizier, with affected sorrow, warned the sultan that it could not be so: “Already another seeks the City of Peace, and he would use its power to bury you and your family in the dust. There is only one way to stop him from reaching it – you must slay the riders of the gray grass down to the last one, for only they know how to find the city. Thus will the secret of the City of Peace never be discovered.”

Weeping, the sultan spent the night in prayer asking forgiveness. “None but my soul will bear the burden of what must be done”, he said to his soldiers. At last he was resolved, and he donned his armor and sword and tracked down the riders to their oasis; though the fighting was vicious and the sultan wounded many times, he killed every rider and the revered mystic who led them. Bloody sword in hand, he heard someone behind him and whirling about saw a young boy, just seven years of age with tears in his eyes. Unable to strike the boy, the sultan struggled to his mount and rode back to his palace where he collapsed in a daze.

When he awoke the sultan found himself alone in his bedchamber with the vizier. “I have done as you said, they are dead,” he told the vizier. But the vizier drew forth a dark orb and spoke magic words and thereupon appeared the image of a lordly ruler in a white aba swearing vengeance upon the one who killed the gray riders. The sultan turned away, overwhelmed by sickness.

“My liege,” said the vizier, “even I cannot protect the land from the great magic this fool unleashes. Though you were unable to kill the boy, you have succeeded at conquering tribes and cities alike – you could have founded an empire! Alas, it will never come to pass. Your children and your children’s children will be forgotten, buried in the sands of time.”

Despairing the sultan pleaded. “Is there nothing I can do to spare them this grim fate?”

“One thing yes,” whispered the vizier, “but it requires a great sacrifice.”

“Yes! If it means my life, all my wealth, I would give anything to the gods!” Implored the sultan.

“Not the gods, precisely,” smiled the vizier, pouring a goblet of amber wine. “My terms are this: Serve me as I have served you and all your children shall be my slaves. Agree to this and I shall protect your family from the destroying storm that bears down as we speak.” The vizier held the goblet of wine forth.

Hand trembling, the sultan took the goblet in his hand and was horrified to discover it was filled not with wine, but with blood! “What dark sorcery is this?” He demanded.

Eyes flashing with otherworldly might, the vizier hissed at the sultan as a burst of wind flung the windows open, casting sand into the room. “The storm is upon us. Now drink if you wish them to live!”

Murmuring a prayer, the sultan drank the goblet of blood. Veins of infernal fire rushed through him and the sultan collapsed in agony. The sultan shook as his form changed and hatred filled his heart. At last he collapsed, weeping.

Smiling, the vizier stood over the sultan, abandoning his mortal guise to reveal a fearsome shaitan with curving ram horns and burning eyes. “Until the end of time, your children shall bear my mark...”[/sblock]
 

Hodag

First Post
In the 4e Monster Manual, Efreet are both only in the Epic tier.
Do we want to have lesser versions of the djinn, or do we just warn characters that these creatures are near godlike in power?

What monsters do you see as being in the epic tier or paragon tier?

I was planning on having at least couple of each type in both tiers, (Noble Zakharan Marid, Djinn, Efreeti, and Dao as Epic of course.) With several (five or so) types of Janni spread out through the Heroic and Paragon tiers. I've been saving the Djinni types and the Epic tier stuff for last, though if you want to take a swing at it, feel free!

Good news about what is included in the vault, I wonder if they will include the Camel of the Pearl or not? :lol: Less stuff for me to do....

I will take a shot at those other creatures Aaron mentioned, as well as doing the clockwork horse and the old man of the islands...

Important link Important link here to the unabridged 1001 Nights.
 

Jubelo

First Post
Hi Quick :)

I like the backstory for the Tieflings.

How is it that they had not been seen until after the Breaking of the Seals?
Were they hidden away in their ruined cities, ashamed of what their ancient ruler had done? This doesn't seem plausible to me, if the gods had extended their mercy over the people.

Perhaps one of the first shai'irs made a deal with geniekind to hide these marks until the world would be ready to accept them? Or the deal may have been to hide the marks for all time, but the breaking of the seals destroyed all standing contracts?

I also like the addition of the Shaitan. I don't believe that they had been mentioned before. If Iblis hadn't been claimed as a demon, I would have suggested that he be in charge of AQ's hells. As it is, I have no suggestion off the top of my head.

I was thinking that Jinnistan might be kind of a blanket term that refers to 'over there', being anywhere that isn't paradise, hell or the mortal world. Only the mages, shai'irs and clerics would know if something came from the Feywild, Shadowfell, Elemental Chaos or the Abyss. To most people, it wouldn't matter at all, since many of the creatures would be dangerous at best and actively murderous at worst.

Jon
 

Quickleaf

Legend
I will take a shot at those other creatures Aaron mentioned, as well as doing the clockwork horse and the old man of the islands...
Awesome :)

I like the backstory for the Tieflings.
Thanks! You definitely present two options for their sudden appearance, being hidden in ruined cities deep in the Haunted Lands (perhaps it wasn't until the Great Unbinding that the gods were merciful to them) or having their appearance concealed concealed by magic.

Another might be that tieflings of AL-QADIM were literally slaves in hell, whose servitude was ended by the Great Unbinding.

Also, there's many references to "horns" reflecting a powerful religious person in Arabian/Persian lore, so we could have some fun with that.

Oh! What if the First Caliph undertook a journey into hell to preach to the shaitan (according to Muslim belief, the message was for humanity and the jinn). Naturally they derided him, but the tieflings believed and the First Caliph promised that all their crimes would be forgiven in XY years and at such time they would be free from the curse (paralleling Muslim belief that unfaithful Muslims sent to hell are eventually forgiven and may enter paradise).

Two ways we could go with this:
(1) The curse means "slavery to devils" and liberation from hell.
(2) The curse means "devil's blood" implying that tieflings carry the hope of regaining their humanity.


I also like the addition of the Shaitan. I don't believe that they had been mentioned before. If Iblis hadn't been claimed as a demon, I would have suggested that he be in charge of AQ's hells.
I'm thinking that AL-QADIM has a slightly different backstory for devils (shaitan), and Iblis could be protrayed as a fallen jinn. In Islamic theology, angels have no free will so the idea of a fallen angel is a paradox.

I was thinking that Jinnistan might be kind of a blanket term that refers to 'over there', being anywhere that isn't paradise, hell or the mortal world. Only the mages, shai'irs and clerics would know if something came from the Feywild, Shadowfell, Elemental Chaos or the Abyss. To most people, it wouldn't matter at all, since many of the creatures would be dangerous at best and actively murderous at worst.
Good point, Jon. That brings up the tangled question of cosmology which I'll need to research some more as I'm not clear on Arabian analogues to the Feywild, Shadowfell, Elemental Chaos or the Abyss. Also, it's clear that genies are elemental beings, so living in the feywild breaks with the symmetry. I do know that some schools of thought distinguish the terrestrial Garden from the celestial Paradise, which could be an interesting interplay.
 
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Quickleaf

Legend
The Hordelands are the open steppe between Faerun and Kara-Tur. According to the world map on p. 231 of the 3e Forgotten Realms Campaign Setting, the Hordelands are almost directly north of Zakhara. The Tuigan are similar to the real-world Mongols.
Being unfamiliar with FR, I did a little reading and learned that the Shining Lands is the region where FR meets Al-Qadim, Kara-Tur, and the Hordelands. In order for Tuigar to reach Zakhara they would probably have interaction with Ulgarth, which seems to be the gateway of trade.
mt_shininglands.jpg
 
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