FRPG - In hand.

What are some of the Spellscarred powers?

Horrific Maw Bite - Spellscarred Attack 1
Your jaw distends, and your teeth glow with blue flames.
Encounter ✦ Arcane
Standard Action - Melee 1
Target: One creature
Attack: Strength + 2 vs. AC, Constitution + 2 vs. AC, or Dexterity + 2 vs. AC
- Increase the bonus to attack rolls to +4 at 11th level and +6 at 21st level.
Hit: 1d12 + Strength, Constitution, or Dexterity modifier damage.

Are there At Wills (to be taken at Paragon Levels) of Spellscarred powers?

No. It explicitly says you cannot use Paragon-tier multiclassing for Spellscarred, but there is a Spellscarred Savant PP (which allows you to select Spellscarred powers, and gives you access to Spellfire).
 

log in or register to remove this ad


spellscar implements

What implements if any are used in attacks with Spellscar powers? Are they arcane type powers using things like wands, etc, or would any classes implements and weapons enhancements improve attacks with spellscar powers?

I am very interested in using spellscars, but if they don't scale in power like the rest of your abilities because of a lack of magical weapon/implements, etc, then I doubt I will use them much...
 


re

Nice. The drow look like they were hooked up well. They may lack spell resistance, but facing a group of drow will still be a nightmare for most other races. They may not escape the darkness.
 

The Spellscared Savant PP specifically uses Spellfire in some of its ability names.

Basically Spellscarred = Spellfire. Even if that isn't explicitly stated.
 

What implements if any are used in attacks with Spellscar powers? Are they arcane type powers using things like wands, etc, or would any classes implements and weapons enhancements improve attacks with spellscar powers?

I am very interested in using spellscars, but if they don't scale in power like the rest of your abilities because of a lack of magical weapon/implements, etc, then I doubt I will use them much...


"Attack: Strength + 2 vs. AC, Constitution + 2 vs. AC, or Dexterity + 2 vs. AC
- Increase the bonus to attack rolls to +4 at 11th level and +6 at 21st level."

This is likely the trend with Spellscar powers. No implement or weapon bonus, just an innate bonus as part of the power that makes up for it. Quite nice, really. Saves having to find a +6 weapon, and you get +2 straight away at level 1.
 

A lot of the spellscared powers to use implements though.

I'd assume that any implement will do, since the whole point of the powers is that characters from any class might find something.
 

I swear to God that they said there was going to be a Bladesinger Paragon Path in the Forgotten Realms book. I am extremely disappointed. I already have the book pre-ordered, and I still need it for the Swordmage, but I'm royally ticked off now. :mad:

I mean, I can live without it, seeing as how the Swordmage class itself is ALEADY an entire Bladesinger class, but I'm still pretty damn ticked off that they said it would be in there and it isn't. :rant:
 

I fully intend to bolster my will defense in every way possible. I was just wondering if they had utilities that: 1. grant saves with bonuses, 2. act as imediate interrupts that bolster defenses (like the wizard's shield). 3. have anything as wonderful as the wizard of the spiral tower's "shape the dream," utility.

I am really paranoid about being dominated....;)
Well, I don't have my books in front of me, but I know they have 2 utilities that effectively give what you want. There's one that I know is a stance that allows them to, before making saving throws, automatically save against one effect a save can end. Then there's another that extends their warding bonus to all their defenses (I think for the encounter).

I'm pretty sure both those powers are daily utilities.
 

Remove ads

Top