Introduction
I have compiled and researched in depth the default setting of POL. This space will serve as an archive of all the information as it is released from Wizards on full setting history, locations, and official adventures organized by level and location for easy reference. When applicable I have provided links to each adventure and links to the officially released maps.
In addition, as many have requested, I have mapped out a world setting that is solely updated with the content of the POL and SOW campaign setting. Those maps are below in the Unofficial World Maps section. I will release an unmapped closeup grid in the following days and links to the psd's I used to create them. I will also be updating this post in full as new content comes out about the POL and SoW settings. If there is anything I have missed or any errors in continuity please let me know so I may update it accurately.
Please let me know what you think and if you find anything I have missed along the way!
Extended Intro:
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The POL approach made adventuring easier to execute and in many cases more engaging and believable. The new premise for standard D&D adventures is less on world-building, and more about building fantastic, isolated locations and points of civilization so that much of the world remains undefined, unexplored, and ripe for adventure.
The world is less about world-building and more about building fantastic, isolated areas so much of the world is in semi-ruins, ripe for adventure and … less boring in most cases. Adventurers are the heroes that take action to bring light to the darkness wherever it may be. Wizards didn’t want to bind DM’s to a setting because the focus was the adventure and it should be seamlessly executed wherever is most engaging.
However, Wizards has also given us very in depth histories and creating fragments of lore that fit in place with one another. And many are trying to piece these together to truly understand the full setting of POL. Also there are those times when you may wish you had a world map because the players are itching to walk off the paths you have laid for them.
I originally wanted to piece this puzzle together to create a setting that incorporated all the information in the default setting without any continuity errors and so I used Fractal Terrains to map the default world taking into consideration the history, geography and adventure settings of all the locations that have been released in both POL and SoW. Those maps are below.
This document has served as a great reference tool to for me to keep track of default information as its released and keep track of where that information comes from for future reference. Also I have attached the campaign maps I have made which are as true to the default setting as was possible.
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Following Sections:
History
Complete List of Locations
Updates:
Update 9/21
Update 10/8
I have compiled and researched in depth the default setting of POL. This space will serve as an archive of all the information as it is released from Wizards on full setting history, locations, and official adventures organized by level and location for easy reference. When applicable I have provided links to each adventure and links to the officially released maps.
In addition, as many have requested, I have mapped out a world setting that is solely updated with the content of the POL and SOW campaign setting. Those maps are below in the Unofficial World Maps section. I will release an unmapped closeup grid in the following days and links to the psd's I used to create them. I will also be updating this post in full as new content comes out about the POL and SoW settings. If there is anything I have missed or any errors in continuity please let me know so I may update it accurately.
Please let me know what you think and if you find anything I have missed along the way!
Extended Intro:
[sblock]
The POL approach made adventuring easier to execute and in many cases more engaging and believable. The new premise for standard D&D adventures is less on world-building, and more about building fantastic, isolated locations and points of civilization so that much of the world remains undefined, unexplored, and ripe for adventure.
The world is less about world-building and more about building fantastic, isolated areas so much of the world is in semi-ruins, ripe for adventure and … less boring in most cases. Adventurers are the heroes that take action to bring light to the darkness wherever it may be. Wizards didn’t want to bind DM’s to a setting because the focus was the adventure and it should be seamlessly executed wherever is most engaging.
However, Wizards has also given us very in depth histories and creating fragments of lore that fit in place with one another. And many are trying to piece these together to truly understand the full setting of POL. Also there are those times when you may wish you had a world map because the players are itching to walk off the paths you have laid for them.
I originally wanted to piece this puzzle together to create a setting that incorporated all the information in the default setting without any continuity errors and so I used Fractal Terrains to map the default world taking into consideration the history, geography and adventure settings of all the locations that have been released in both POL and SoW. Those maps are below.
This document has served as a great reference tool to for me to keep track of default information as its released and keep track of where that information comes from for future reference. Also I have attached the campaign maps I have made which are as true to the default setting as was possible.
[/sblock]
Following Sections:
History
- General Overview
- Full History & Timeline
Complete List of Locations
- Main world areas
- Elemental Chaos Locations
- Feywild Locations
- Shadowfell Locations
- Minor area reference
Updates:
Update 9/21
Update 10/8
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